(10-10-2017, 12:00 AM)Exodite Asmodai Wrote: If you remove the ability to Jump 3.6kers and smaller for Jump Drives, well, it won't be #finalnail, Lord knows I'm not hopping on that meme, but as far as I know, there are exactly two groups that even use the Jump Drive to move Transports commercially, and I lead one of them, so removing the Transport capability off of Jump Drives would be symbolic at most.
Here's the thing, though.
THP routinely does random blind Jumps with Serenities to move the fuel around, and removing the ability for Transports to be Jumped would remove a bottomless source of lulz when we end up Jumping to, say, Unknown with a random Lane Hacker in tow.
Im preparing for multijump trades for a month now. I bought some ships, survey modules and jump drives. Now Im upgrading the mining POB to core2, so it can have enough storage, and the building of 2-3 fuel POBs (for starters) is in preparation.
So I honestly hope, that this all was not in vein.