it should be easy to hit with, but hard to do much damage with ( compared to a real escort ) - i would set it to 300 / 1.0 - to ensure that we don t have to face anti fighter ships that equip 16 of those turrets to "own" fighters. - of course, they would be useless against other capital ships. - but so are gunboats with excessive missile loadouts - and they caused problems, too.
300 hull dmg = 150 shield dmg ... But HF shield lvl 10 got 245 regen rate per sec ... its not enough or we will have to up the turret amount.
1.0 refire rate is good, but i think 500 dmg at least are needed.
In addition, we can't use well differents bullet speed to attack well (except against cap ship that's why mortars and defilers are slow) so if we have to make 2 types of turrets, give them at least some power.
And i'm thinking about a laser beam turret like this one but more powerfull and only against shield (like debbies or tizzies) like 15/1000 hull/shield damages per shot (always 1.0 refire)