Quote:- firstly - improve battleship armour by a lot. .....so i d rather give them 10 times the current armour while giving cruisers and battleships only gunboat shields )
YES!!!! Exactly, shield size a bit lower (now it's 460k so some 300, cruisers have 250 so ~200 instead), and up the armor at least 3 times no problem. It's the shield that's annoying, comming up all the time with strength that you can't really counter.
Quote:- secondly - nerf battleship <strike>turn rate and</strike> agility down to 50% of what its atm. i
Turn rate makes a lot of problems with spinnnig yes, but agility of some of them is rather off... Osiris can basically strafe away from close to any fire over 1000ms...
Quote:
- main turret: 500 ms, 10000 damage, 6k range ( irrelevant, cause it won t hit at that range ), 2.0 refire, 10.000 energy
main target: other battleship, cruisers
weakness: fighter / bomber
on first look the second one seems a bit too good (like the one universal turret X-Lancer wrote about) , That they eat up energy doesn't help much, I can see just about everyone mounting them against fighters as well, 2100 is much more than current universal BS turrets and damage and refire is higher as well.
especially looking at the speed difference between them. I'd say more likely ~800m/s for the first one and ~1400 for the second one (maybe even less).
Quote:
- point defense turrets - 6000 ms, 300 damage, 1k range, 1.0 refire, 1000 energy
main target: fighter / bomber
weakness: all capital class ships
YES!! Finally the right idea.. huge speed, low refire, low damage, low range (I would go even to some 800 range) - point is to make it a defensive weapon, so you need limited range so that BS doesn't hunt fighters around, with short range they can always keep distance. Off course energy/damage need balancing but still the right idea.
Quote:- missile turret basic - 350 ms, 1200 damage, 4500 range ( or 120 seconds longevity of the missile ), 0.2 refire ( once every 5 seconds ), 50.000 energy. ( and if possible - lock the turret twist, so the turret can really only fire into the original direction [ doesn t affect missiles too much, cause they launch when the missile has the target in the line-of-sight ] )
the blast radius should be as big as a cannonball - the line of sight of the missile should be at least 120 degrees and the turn rate should be as good as a bomber ( good enough, but not good enough to outturn a VHF when its activly dodging ) - such a weapon wouldn t be a fighter killer, but a weapon to keep them busy. a fighter won t be insta killed, especially not at that low fire rate, but the pilot won t have a second to relax while he is in the vicincy of a hostile battleship.
main target: fighter / bomber
weakness: all capital class ships
Don't really know, needs testing, and no you can fire missiles even on targets outside the view and they will still lock and go there...that's why it might be bad idea to give them too high speed.
Quote:- missile turret torpedo
main target: all capital class ships
weakness: fighter / bomber
don't really know...
Igiss says: Martin, you give them a finger, they bite off your arm.