' Wrote:You are fleeing anytime you ... dee de dee ... attempt to flee ... regardless of HOW you try to get away, you are trying to get away. This includes all of the following (and other ways not mentioned):
1. Entering cruise to ESCAPE the fight
2. Docking on a planet or station
3. Entering a trade lane to ESCAPE the pursuer
4. Jumping to another system via jump hole or gate
5. Fighter thrusting away from capship (since you know the capship cannot catch you)
6. Shield running
7. F1'ing
Feel free to add to this list ... I'm sure everyone has seen other ways people have attempted to flee.
F1ing isn't fleeing, it's a separate type of offense. Fleeing is legal, F1ing isn't.
Shield running isn't fleeing, it should be handled separately as well, as there is no intent to flee.
Your list fails to adress part of the situation that brought up my question in the first place, and that's one fighter afterburning away from another. How far does the pursuer have to wait until he hits cruise if his afterburner dies (or he decides to stop afterburner and hit cruise how much of a lead does he have to give the other fighter before he hits cruise)?
Another thing is, I was still on afterburner when the pursuer hit cruise, e-killed, and shot at me. Is that illegal, and if so, where in the rules is that?
Really, these rules need to be clearer.
' Wrote:Ok ... you wanna play the "what if" game. We can "what if" all day long. Keep in mind the rules are not meant to cover EVERY single "what if" you can come up with.
Lets try to stick to the basics shall we. Regardless of how many are chasing the guy ... if the guy running is thrusting away at a good click to avoid the fight ... he's running ... not the guy(s) that are chasing him ... period.
It's not the basics that are the issue, it's the corner cases, so sticking with the basics does nothing.
A guy might be running, but at what distance is he officially fleeing, freeing up the purser to go into cruise when the fleer has not.