' Wrote:I still think the rule needs to be changed. You should only be considered 'fleeing' if you dock with a base, use a jump hole/jump gate, or get more than 5000m from the enemy.
The only reason this zero-tolerance cruising rule was made in the first place is because people were using it to shield run or dock for repairs/ammunition, yet it completely cut out using cruise engines as a valid tactic in combat. They take several seconds to charge, they leave your weapons un-usable, there are already enough disadvantages applied by engaging/using cruise mode to make it limited in combat.
You are fleeing anytime you ... dee de dee ... attempt to flee ... regardless of HOW you try to get away, you are trying to get away. This includes all of the following (and other ways not mentioned):
1. Entering cruise to ESCAPE the fight
2. Docking on a planet or station
3. Entering a trade lane to ESCAPE the pursuer
4. Jumping to another system via jump hole or gate
5. Fighter thrusting away from capship (since you know the capship cannot catch you)
6. Shield running
7. F1'ing
Feel free to add to this list ... I'm sure everyone has seen other ways people have attempted to flee.