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Battlecruiser Rework

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Battlecruiser Rework
Offline Epo
10-29-2017, 09:31 AM,
#17
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(10-29-2017, 09:27 AM)Reddy Wrote:
(10-29-2017, 08:15 AM)eigos Wrote: Guys, from a dev's point of view (I am NOT a balance dev, mind you), here is what this patch is all about:
1.) Getting more control of the different Cap Ship classes AND their Light/Medium/Heavy subclasses;
2.) Balancing out some of the previously overpowered ones (especially destroyers, like the Storta);

Now, let's see what has been done:

= Destroyer Turrets = (there were only two types, Kusari and Outcast ones) are now 1100 m/s (from 1300), 2.0 refire (from 4.0), +200m more range and a lot less damage compared to the Cruiser counterparts. Reasoning: those turrets were OP against snubs, it effectively made high-damage gunboats out of the Storta and KU BC + Dessie. I, myself, was feeling uncomfortable, for flying a Storta with this setup and part of the reason why I stopped going to fights and logging at all.

= Mortars (All of them) =
- Light Mortars - the range nerf from 3000m to 2500m was sorely needed. Cruisers/Dessies were killing BS's without breaking a sweat, dodging and generally being annoying in battleship fights. The added +1s cooldown (not yet implemented, coming soon) is also in line with all other mortars, so now, missing a shot IS a big deal. That's how it should be.
- Battlecruiser Mortars - they have the previous 3000m range now, so they can outrange the smaller Cruisers/Dessies properly, cause almost 2x the damage per shot and CAN fight battleships, while still being vulnerable to them. I don't see any problem here, consider the size differences and low manueverability (and lack of thruster) on a BS. In the end of the day, Battlecruisers shouldn't be a pocket-sized battleship and beating every other cap class on their own. Only if you have the skill, you can do it.
- Battleship Mortars - those hit HARD now and it was about time - with such a huge weapon effect animation, bigger than a gunboat, it should DECIMATE things on its path and now it properly does! Their range is great, perfect for Base Sieges, they now properly represent a threat to any cruiser/battlecruiser who forgets to manuever properly during a fight. Positioning is key, if you are experienced, you will stay on a blindspot so the battleship mortar doesn't hit you. A big YES on those big guns finally representing a battleship's prowess.

= Battlecruiser Weapons = now, we get A LOT more control over tweaking the Battlecruiser class, without breaking Cruisers/Dessies' balance. They hit hard, have more range and their own heavy armaments, nothing is missing! Consider this: a Battlecruiser previously was able to manfight anything that's smaller (point blank range) without even draining its battery fully, before the fight was over! What made it so powerful, was the usage of 2x BS Primaries, which were too good compared to Cruiser Cerberuses and they had 3k range instead of 1.7k! Not to mention the higher refire rate. With the new Cruiser/Dessie missiles added, a BC was going to absolutely demolish anything smaller than itself, chain-firing missiles at low energy cost. Now, BC's have overall better range than the smaller caps, higher dps, but properly draining their battery in return.
P.S. They also have their own FLAKs. How cool is that! Leave the BS Flak for BS's, we can balance them separately now.

(10-29-2017, 06:03 AM)Spectre Wrote: If a BC closed in to gun range, any competent BS captain would just light them up, and BOOM. No more BC.
^ And that, my friend, is exactly how it should be. A solo fight, Battleship versus Battlecruiser, the Battleship should be able to win. If it didn't, then everyone would just fly Battlecruisers. What would the point be to have Battleships and Dreadnoughts if they were just big slow toys?

It all comes down to skill, in the end. Fly your Battlecruiser while keeping a distance, shoot your missiles/pulses, go into an asteroid field and the Battleship is toast. Being the bigger foe, it MAKES SENSE for you to call for a wingman, a Bomber, or another Cruiser - up to you! It would be a good, challenging fight and that's what makes it worth!
+1
I remember a event where it was GRN vs BAF. A fight in edinburgh. It was a whole kirk fleet vs 1 valor and rest GRN bc. It was awful. 30minutes of firing guns and slowly all the kirks were decimated by the BC firing prims and lms from max range.
Another fight was corsairs vs outcasts in alpha. It was legats and murmillios vs storta spam. Same result.

There were actually 3 valors if I remember well. Myself, sasa and someone else Big Grin
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Messages In This Thread
Battlecruiser Rework - by DarkTails - 10-29-2017, 02:25 AM
RE: Battlecruiser Rework - by Titan* - 10-29-2017, 02:41 AM
RE: Battlecruiser Rework - by DarkTails - 10-29-2017, 03:01 AM
RE: Battlecruiser Rework - by Enkidu - 10-29-2017, 03:07 AM
RE: Battlecruiser Rework - by Felipe - 10-29-2017, 04:40 AM
RE: Battlecruiser Rework - by Hubjump - 10-29-2017, 05:06 AM
RE: Battlecruiser Rework - by Hubjump - 10-29-2017, 05:09 AM
RE: Battlecruiser Rework - by Felipe - 10-29-2017, 05:20 AM
RE: Battlecruiser Rework - by Giorgio - 10-29-2017, 05:31 AM
RE: Battlecruiser Rework - by Jessitrescott - 10-29-2017, 07:22 AM
RE: Battlecruiser Rework - by Spectre - 10-29-2017, 06:03 AM
RE: Battlecruiser Rework - by Reddy - 10-29-2017, 06:40 AM
RE: Battlecruiser Rework - by sindroms - 10-29-2017, 06:54 AM
RE: Battlecruiser Rework - by eigos - 10-29-2017, 08:15 AM
RE: Battlecruiser Rework - by Reddy - 10-29-2017, 09:27 AM
RE: Battlecruiser Rework - by Thyrzul - 10-29-2017, 04:42 PM
RE: Battlecruiser Rework - by sasapinjic - 10-29-2017, 09:05 AM
RE: Battlecruiser Rework - by Epo - 10-29-2017, 09:31 AM
RE: Battlecruiser Rework - by Thunderer - 10-29-2017, 11:35 AM
RE: Battlecruiser Rework - by eigos - 10-29-2017, 12:00 PM
RE: Battlecruiser Rework - by Shaggy - 10-29-2017, 11:52 AM
RE: Battlecruiser Rework - by Felipe - 10-29-2017, 02:02 PM
RE: Battlecruiser Rework - by Jessitrescott - 10-29-2017, 03:51 PM
RE: Battlecruiser Rework - by Elune - 10-29-2017, 02:47 PM
RE: Battlecruiser Rework - by Stabby_Dave - 10-29-2017, 03:07 PM
RE: Battlecruiser Rework - by Elune - 10-29-2017, 03:58 PM
RE: Battlecruiser Rework - by Hubjump - 10-29-2017, 04:22 PM
RE: Battlecruiser Rework - by Hubjump - 10-29-2017, 04:51 PM
RE: Battlecruiser Rework - by Hubjump - 10-29-2017, 04:57 PM
RE: Battlecruiser Rework - by Chills - 10-29-2017, 05:33 PM
RE: Battlecruiser Rework - by Thyrzul - 10-29-2017, 05:39 PM
RE: Battlecruiser Rework - by Felipe - 10-29-2017, 05:44 PM
RE: Battlecruiser Rework - by Giorgio - 10-29-2017, 05:49 PM
RE: Battlecruiser Rework - by Thyrzul - 10-29-2017, 06:29 PM
RE: Battlecruiser Rework - by Felipe - 10-29-2017, 06:40 PM
RE: Battlecruiser Rework - by 6th Liberty Navy Fleet - 11-05-2017, 11:52 AM
RE: Battlecruiser Rework - by sindroms - 11-05-2017, 12:12 PM

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