1. To stop doing everything imaginable to ruin the experience for noobs
-stop mocking, scorning, mobbing, destroying, and "removing" people because they do what is the normal thing to do for someone who moves from SP vanilla to multiplayer discovery: get the biggest ship, team up to win with numbers, building bases. If there are bad developments when people do some of these in a bad way, don't leave it up to players mobs and gangs to "fix" them, but regulare and balance them differently.
-stop calling people "lolwuts" because they haven't spent the majority of their free time learning all the written and unwritten rules of disco over the past years like you have
-make it easier for people to integrate faster by making lore, laws, and game dynamics faster and easier to learn with ingame items, infocards and help systems
-dont remove exploration, mission repping, and difficult PvE (like CDing challenging NPCs in some regions) because that makes things more convenient for vets. People need other, more fun, "progression" types than the boring trade/mine, then everything is handed to you with credits.
-give people the possibility to grow more attached to their ships/chars, and more recognizable by other players so they make more friends, by giving more freedom to very affiliation (more gear, more ships, larger ZOI, more permitted actions) instead of making them create loads and loads of throw-away chars because everything is balanced to spread people out as much as possible throughout Sirius and factions (a years old counterproductive policy that should IMMEDIATELY have been stopped when the player count dropped below 100 per day)
2. To stop handing out totally useless 6 month/permabans to the most active people because one or more admins got mad (which is what most permabans look like). Publicly warn people more, delete their ships more, even if you do it 6 times in one year. Revert a lot of the existing bans.
3. Admins to treat players with respect. You're not the boss, owner, or parent, you're a player that has been given the role of acting as an objective referee. Don't serve as a bad example for how one player should talk to another.
4. Stop giving Faction leaders the impressions that they're the bosses, owners, parents, or someone who is entitled to tell non-consenting players what to do. They're players who took it upon themselves to help organize things with a CONSENTING group of players.