High risk/reward trade routes that can compete with or even out-pace ore routes. Something with a high per unit cost, like 10,000 per unit, and is sellable for 25,000 per unit at the intended destination, and something between 15,000-20,000 per unit on pirate bases. Want more money? Take the risk - Haul that expensive stuff on a 10-system route.
It'd be nice to see more freighter-only bases too, with profit amounts that can compete with medium transports. Place them in dangerous areas so that if people want to convoy a transport along with the freighter, they will be placing themselves in some serious danger for sitting around while the freighter offloads cargo, like how it is with Planet Leeds. Even with few players online, a gunboat or even a cruiser patrol can cause some panic. Potentially, you could have Indie Pirate npcs spawn near an atmospheric entry point, or even "Hostile" npcs so that they shoot everyone. Perhaps the cargo could be high-tech stuff, and Cult of Technology drones linger around the area hoping to snatch some? Rocs with Novas/Snacs are a good way to tell the players "Yeeeaahh, you really shouldn't try to bring a transport here."
The Gaelic Wyvern Inn
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