(11-02-2017, 02:49 PM)Karlotta Wrote: What this mod needs are
1. To stop doing everything imaginable to ruin the experience for noobs
-stop mocking, scorning, mobbing, destroying, and "removing" people because they do what is the normal thing to do for someone who moves from SP vanilla to multiplayer discovery: get the biggest ship, team up to win with numbers, building bases. If there are bad developments when people do some of these in a bad way, don't leave it up to players mobs and gangs to "fix" them, but regulare and balance them differently.
-stop calling people "lolwuts" because they haven't spent the majority of their free time learning all the written and unwritten rules of disco over the past years like you have
-make it easier for people to integrate faster by making lore, laws, and game dynamics faster and easier to learn with ingame items, infocards and help systems
-dont remove exploration, mission repping, and difficult PvE (like CDing challenging NPCs in some regions) because that makes things more convenient for vets. People need other, more fun, "progression" types than the boring trade/mine, then everything is handed to you with credits.
-give people the possibility to grow more attached to their ships/chars, and more recognizable by other players so they make more friends, by giving more freedom to very affiliation (more gear, more ships, larger ZOI, more permitted actions) instead of making them create loads and loads of throw-away chars because everything is balanced to spread people out as much as possible throughout Sirius and factions (a years old counterproductive policy that should IMMEDIATELY have been stopped when the player count dropped below 100 per day)
2. To stop handing out totally useless 6 month/permabans to the most active people because one or more admins got mad (which is what most permabans look like). Publicly warn people more, delete their ships more, even if you do it 6 times in one year. Revert a lot of the existing bans.
3. Admins to treat players with respect. You're not the boss, owner, or parent, you're a player that has been given the role of acting as an objective referee. Don't serve as a bad example for how one player should talk to another.
4. Stop giving Faction leaders the impressions that they're the bosses, owners, parents, or someone who is entitled to tell non-consenting players what to do. They're players who took it upon themselves to help organize things with a CONSENTING group of players.
+
More real females and less fake ones would be cool tho.
+ 1. You can't fix a culture problem with balance tweaks. #1 especially.
For example, when I started here earlier this year, I found group mining to be a waste of time for a newbie. Veteran players with their 5ks would scoff at paying me anything more than 5m for a load of ore worth 50m after 15 minutes of their travel time (there were a few exceptions, notably). I realized it was more profitable to make the run myself in a Hegemon, or solo mine using a player base and two separate characters. Sitting there shooting rocks while some veteran is AFK for 5m isn't fun, so it's not like I was losing out on any interactions.
As far as RPing goes, if I hop on in an unlawful character with an obvious tag, every non-combat player ship logs or clears the system so they don't get pirated (nobody wants to "talk"). If I hop on a lawful, I can fly around for hours and not run into anybody unless I'm in a ship that looks piratable from the Player Status screen. When I DO run into a veteran RPer, my lack of practice makes them assume I'm a lolwut who's not trying hard enough.
More PVE would be awesome, because a huge chunk of people are already playing online persistent world singleplayer anyway.