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What this mod needs are

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What this mod needs are
Offline Mickk
11-04-2017, 06:09 AM,
#50
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

(11-02-2017, 03:40 PM)ronillon Wrote:
(11-02-2017, 03:21 PM)Sand_Spider Wrote: High risk/reward trade routes that can compete with or even out-pace ore routes. Something with a high per unit cost, like 10,000 per unit, and is sellable for 25,000 per unit at the intended destination, and something between 15,000-20,000 per unit on pirate bases. Want more money? Take the risk - Haul that expensive stuff on a 10-system route.

It'd be nice to see more freighter-only bases too, with profit amounts that can compete with medium transports. Place them in dangerous areas so that if people want to convoy a transport along with the freighter, they will be placing themselves in some serious danger for sitting around while the freighter offloads cargo, like how it is with Planet Leeds. Even with few players online, a gunboat or even a cruiser patrol can cause some panic. Potentially, you could have Indie Pirate npcs spawn near an atmospheric entry point, or even "Hostile" npcs so that they shoot everyone. Perhaps the cargo could be high-tech stuff, and Cult of Technology drones linger around the area hoping to snatch some? Rocs with Novas/Snacs are a good way to tell the players "Yeeeaahh, you really shouldn't try to bring a transport here."

+1

The trade routes you want do actually exist already, you just need to have a *very* experienced (read as 'been everywhere, literally') Trader ship.

Sure, item cost doesn't start at 10k+ and go up from there, but when you can buy at less than 1K and sell at another system for 10K or more and need to travel via systems where you can get swarmed by NPC's if you aren't careful, it can be a challenge.

I don't even know how much an Ore run will get you these days, but there are routes out there that will bring in between 10-15 million and probably in less time than it takes to fill a ship full of Ore (unless you have a team of people, which then means you have to share your profit).

At any rate, you just need to get out there and find them.

Don't ask me what the routes are, I usually just pick stuff up from point X take it to point Z, look at what is selling there and repeat. I end up running all of the place. lol

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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Thread Closed 


Messages In This Thread
What this mod needs are - by Epo - 11-02-2017, 10:57 AM
RE: What this mod needs are - by Sombs - 11-02-2017, 10:59 AM
RE: What this mod needs are - by Epo - 11-02-2017, 11:06 AM
RE: What this mod needs are - by Shiki - 11-02-2017, 11:09 AM
RE: What this mod needs are - by sasapinjic - 11-02-2017, 11:11 AM
RE: What this mod needs are - by Epo - 11-02-2017, 11:12 AM
RE: What this mod needs are - by Titan* - 11-02-2017, 11:34 AM
RE: What this mod needs are - by sindroms - 11-02-2017, 11:36 AM
RE: What this mod needs are - by Enkidu - 11-02-2017, 11:37 AM
RE: What this mod needs are - by Tabris - 11-02-2017, 11:38 AM
RE: What this mod needs are - by Major. - 11-02-2017, 11:38 AM
RE: What this mod needs are - by Epo - 11-02-2017, 11:50 AM
RE: What this mod needs are - by Thunderer - 11-02-2017, 11:50 AM
RE: What this mod needs are - by Epo - 11-02-2017, 11:51 AM
RE: What this mod needs are - by Mickk - 11-02-2017, 12:58 PM
RE: What this mod needs are - by TheShooter36 - 11-02-2017, 12:59 PM
RE: What this mod needs are - by DannyDelicious - 11-02-2017, 01:17 PM
RE: What this mod needs are - by Epo - 11-02-2017, 01:33 PM
RE: What this mod needs are - by Sombs - 11-02-2017, 01:37 PM
RE: What this mod needs are - by Shiki - 11-02-2017, 01:44 PM
RE: What this mod needs are - by Epo - 11-02-2017, 01:41 PM
RE: What this mod needs are - by Sombs - 11-02-2017, 01:47 PM
RE: What this mod needs are - by Felipe - 11-02-2017, 02:07 PM
RE: What this mod needs are - by Karlotta - 11-02-2017, 02:49 PM
RE: What this mod needs are - by Shelco - 11-02-2017, 02:50 PM
RE: What this mod needs are - by Jessitrescott - 11-02-2017, 02:51 PM
RE: What this mod needs are - by Reddy - 11-02-2017, 03:06 PM
RE: What this mod needs are - by Sand-Viper - 11-02-2017, 03:21 PM
RE: What this mod needs are - by ronillon - 11-02-2017, 03:40 PM
RE: What this mod needs are - by DannyDelicious - 11-02-2017, 03:30 PM
RE: What this mod needs are - by Nerva Regis - 11-02-2017, 03:56 PM
RE: What this mod needs are - by ristallderon - 11-02-2017, 10:54 PM
RE: What this mod needs are - by Vexykin - 11-02-2017, 11:56 PM
RE: What this mod needs are - by Nodoka Hanamura - 11-03-2017, 12:35 AM
RE: What this mod needs are - by Karlotta - 11-03-2017, 12:45 AM
RE: What this mod needs are - by Karita - 11-03-2017, 01:04 AM
RE: What this mod needs are - by Felipe - 11-03-2017, 01:50 AM
RE: What this mod needs are - by Hubjump - 11-03-2017, 02:11 AM
RE: What this mod needs are - by Epo - 11-03-2017, 07:56 AM
RE: What this mod needs are - by Epo - 11-03-2017, 10:27 AM
RE: What this mod needs are - by Sol - 11-03-2017, 05:38 PM
RE: What this mod needs are - by Ikarus_Hagen - 11-03-2017, 06:27 PM
RE: What this mod needs are - by Enkidu - 11-04-2017, 12:10 AM
RE: What this mod needs are - by Epo - 11-03-2017, 06:28 PM
RE: What this mod needs are - by Ikarus_Hagen - 11-03-2017, 06:35 PM
RE: What this mod needs are - by sasapinjic - 11-03-2017, 09:41 PM
RE: What this mod needs are - by Emperor Tekagi - 11-03-2017, 09:43 PM
RE: What this mod needs are - by Epo - 11-03-2017, 10:00 PM
RE: What this mod needs are - by E X O D I T E - 11-04-2017, 12:14 AM
RE: What this mod needs are - by Mickk - 11-04-2017, 06:09 AM
RE: What this mod needs are - by Reddy - 11-04-2017, 06:31 AM
RE: What this mod needs are - by Epo - 11-04-2017, 08:59 AM
RE: What this mod needs are - by Chills - 11-04-2017, 10:00 AM
RE: What this mod needs are - by Epo - 11-04-2017, 09:32 PM

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