There is literally zero "interesting" aspects in an activity that is nearly 100% successful every single time.
Like: Buttcloaking. Literally zero skill needed, it's zero-intersting as a feature. Very little way to avoid it especially in normal play situations (only a tiny minority of ships has antimeasures mounted and those are normally flown in large fleet combat only).
Like: Jumping out ships while cloaked and then staying cloaked to survive it, so you can do it all again. Silly. Such a "daring" step should be dangerous as hell to the ship performing it, not just another foolproof way of "winning". In reality, you would find yourself in a dangerous place with 1 or more enemy ships. This should not be a situation when you laugh hysterically and meme with your friends while you engage cruise, but when you fight for your life and likely explode.
Like: Avoiding interaction. "Oh... I could potentially not be in a very favorable position in this interaction? I guess... better have none." mentality is damaging and cloak users have very good ways of finding out whether a situation is good for them. I have literally stopped paying attention to anything that likely has a cloak as the chance to never get any interaction has led to disappointment too often.
All of the 3 points are imo undeniably negative.
And I seriously ask myself why we keep things like that.