Well i tested some of the purposed changes, on my little ool server here... (just nomad battleships, gunboats and fighters in kappa i'm afraid) And it became remarkably nice, the main guns trashing away with 10000 dmg, and 500 speed, really nice weapons, the 6000 range didn't come in to effect as npcs disapear at 2k, but it is nice to see your main guns doing actually some main damage....
as for the point defense weapons, i'm not convinced... i stuck with the original 2400 dmg of the order mk2 turret, beafed up the speed to 6000 and even with good hits, it took time to take out nomad fighters... Hiting does become a click and hit affair though, but click and miss, you surtenly miss, damage in the range of fighter weaponry would be good, but bellow that?? (suggested 300, is really a mare hinderance, nothing serius unless you take on starflyers...)
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.