' Wrote:that brings me back to an old question.... how does freelancer recognize damage?
yesterday, i had a fight against the memphis ( osiris class BB ) in my lone bomber. i took it as a fun encounter, as i am not able to destroy a battleship alone, but its good practice nonetheless. - at several points, i was hit by the FULL force of all the turrets ( or at least i saw the impact on my shields ) .... but my shield only lost like 10%.
so - does freelancer really recognize and add all damage? cause then, my shields should have been down easily. - other than that, i tried the strafing at 2k range ( or mostly 1k - 1.5k ) ... while my hit ratio was OK... i had problems just strafing to evade the shots. ( i had to get back to actually at least fly at travelling speed ) not cause the shots that i saw hit me, but cause i was hit by invisible shots - i guess thats due to minor lag. ( at that time, i had a ping of 5 ( thanks to a fibre connection )
so, how much does a battleship really benefit from those point defense weapons, when the program only recognizes like 1 - 2 impacts... . anyone made some tests?
Well usually fighters and bombers lose 75% from half my salvo...
Maybe its just laggy, so you see hit that actually isn't hit.