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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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=SoW= Solitude of War

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=SoW= Solitude of War
Offline Nukey
06-03-2008, 08:41 PM, (This post was last modified: 06-03-2008, 08:48 PM by Nukey.)
#1
Member
Posts: 9
Threads: 4
Joined: May 2008



Faction Details

Role play

Name: Solitude of War
Name Tag: =SoW=Playername=
ID: Pirate (Except Cruiser + Battleship who are Order - Rules tell me to)
Rep Tag: Order
Fleet Admiral: =SoW=Nukey=
Diplomat: =SoW=Shard=

Background Story

With the destruction of much of the Nomad infrastructure in 801 AS, the Order was in the best position it had ever been in. With the support, however covert, of the Houses in the aftermath of discovering the Nomad threat, resources began flowing to the Order. Enough to commence construction on more warships. Although painfully slow, the Order fleets began to expand.

The first of these was a sister ship to the Osiris, the Resurrection. Packed with all that could be obtained in fighters, weapons and supplies, the Resurrection was a crowning achievement, and its launch represented the golden age for the Order.

It ended soon after. The Resurrection was apparently lost with all hands on its first mission, investigating a newly discovered Jump Hole in deep Nomad territory. No wreckage was ever found, and the Jump Hole itself was found to be sealed. The ship was assumed lost in the new system.

The truth was that the Resurrection was suffering civil war. The system, which came to be known as Omicron Mortis, was an ancient Dom Kavash prison system abandoned since before the Dom Kavash left Sirius. The Order personnel accidentally released the occupants, an alien species referred to only as UCA-3; a race with the telepathic strength to influence human minds. War broke out between those who stayed loyal to the Order, and those who followed UCA-3. It was the loyalists who were destroyed, and the Jump Hole was artificially collapsed using the artefact technology on the planet.

With the telepathic power of their masters on their side, and the reach of ex-Order operatives, the psuedo-religion of the Hive Cult spread fast across Sirius. Intelligence services rapidly connected the apparently innocent Cult with increasing terrorist activity, and all out war commenced wherever the Hive was found. With no confirmed base of operations, or even a strict warzone, however, little could be done save defend. Hive soldiers committed suicide rather than be taken alive.

The last resort to cripple this mysterious assailant, which had managed to commandeer capital ships through the traitorous actions of Kusari and Liberty officers, was a ploy by the LSF. Luring the Hive into raiding one of their outposts to take a batch of strategic warheads, the warheads were rigged to detonate after a certain amount of time. The strike was perfect, and without warning, Hive split into warring subfactions. It is presumed that the few members of UCA-3 that were not killed in the explosions were unable to hold the terrorist ring together.

Without a unifying force, suddenly Hive raiding groups were easily located and annihilated. Within a year, the last of Hive had apparently been destroyed. For the next four, up until the present day, there was no sign of Hive beyond occasional drifting debris. Beyond wild speculation, no connection was ever made with the Order.

Hive's destruction was not complete, though. A core group, including the last ranking officer of the Resurrection, survived in the shadows, shedding their old ties.

'Nukey', so called for his fondness of nuclear weaponry, led the group on vendetta raids against the forces that had eliminated his commander, and what had for ten years been his life. Steady losses were suffered, but here and there malcontents were recruited into the ranks, eager to serve alongside the elite terrorist band. Ever careful to avoid direct links with Hive, their activity was usually passed off as the work of Xenos, Gaians or whatever local criminal band made sense.

Until Denver.

Receiving an anonymous tip-off from a Liberty officer on Denver concerning a piece of technology sitting in deep storage in an LSF facility, Nukey's soldiers attacked and raided the facility, at some cost to themselves. The technology in question was a datapad, labelled only 'Solitude of War'.

The Solitude Pad, as it came to be known, seemed at first worthless. Meaningless code sequences scrolled through it, and the various controls, which apparently labelled it as a communications device, only changed the code patterns. Until the chance discovery of a derelict Outcast gunship that was to change everything.

In the cargo hold of the gunship lay the spoils of its latest raid, upon an LSF outpost. Said spoils were also the means to its destruction, as evidenced by the way that the ship itself seemed to have turned against its crew.

The cargo was an experimental Artificial Intelligence, designed as a counter to the Nomads. The combination of combat algorithms with its personality had rendered it psychotic, and it had been responsible for not only the crippling of the LSF outpost, but the destruction of the Outcast raiders. Destroying much of their own ship had been the last resort of the crew before their own deaths.

Striking a deal with the AI in order to see what it could make of the Solitude Pad, Nukey discovered that it represented the saving grace of his group. The Pad was a surveillance tool that could remotely access the majority of computer systems in the surrounding area. Combined with the AI's hacking capabilities, he had the ability to access all but the most secure information on his enemies.
The group was rechristened the Solitude of War, in honour of the tool that would allow them to return to grace. The time for petty vendetta attacks was over.

For the first time, the self-styled Admiral looked back to the Order. Hard times had fallen on the defender of Sirius. Nomad strength grew all the time, and the forces of the Wild stretched them further, while the corrupt forces of Liberty and the Bounty Hunters assailed them on the other front. The time to return home to the Order, to defend it from those whom it did not choose to fight, had come.

And if there was an opportunity to reshape Sirius for the better came in the carrying out of their duties... so be it...

Faction Aims

The Solitude of War continues their struggle to survive without a political reign, but under recent circumstances, it seems that their brethren, the Order, are in a war which they cannot afford to loose or even continue. With the whole of liberty and the bounty hunters at their heels, as well as the Nomads, It seemed that they could not hold out for much longer.

We could not just let this happen, watching our old friends get slowly torn apart from several warzone fronts – We are, of course deep down, still Order. However, we remember well the path that we took to get here, and know that sometimes, the best method of fighting is not the honourable one, but the honourable one, is not always the best either.

OOC of Activities

We, as a clan, like to have a good laugh. We will spring surprise attacks and join forces with our allies on them. training programs will be a regular thing and so will the pirate runs (how else are we to live in roleplay?) Its a chance for all of us to to join a new community, and enjoy it.

Armoury

Ships

The use of a fighter for the =SoW= is one of a pilots key abilities. This is why they use the ships that they were trained in, and paid to use against the nomads. This makes the pilot more familiar with it and enables him to feel more familiar when engaging the enemy - crucial when the outcome is tight. Therefore, ships have been limited to order variants of fighters, however, the pilot will have his own decision, and his reputation will decide what he will receive. Negotiations and bribery could reveal other sources in the future.

Anubis
Nephthys
Talon
Osiris (Limited to fleet commanders and above, only)
Civilian Fighters

Weaponry

Weapons in the Solitude of War are limited, due to their continuous travelling. However, their limitations seem to have paid off, as pilots once again return to this familiar feeling, and know how to use their weaponry at its optimum. Negotiations and bribery could reveal other sources in the future.

Order weaponry
Wreck weaponry
Salvaged Nomad weaponry
Civilian Weaponry
Weapons sold on Civilian bases

General Information

Areas of Influence

The Solitude of War mainly focus their efforts around the areas of the Omegas and the Omicrons, searching for possible threats to the order. An organised strike will often be called upon our enemies, but it will be done without warning or notification - our cover is from the ways of stealth and intelligence, and we uphold and protect our secrets from the ears of everyone.

Ranking System

Fleet Admiral //★☆ ★\\ = This is the highest rank of the =SoW=, maintaining the Flagship Resurrection - one only - Allowed use of all ships

Vice Admiral //☆ \\ = Can lead a full faction offensive/defensive - Can fly all ships except the Flagship

Captain жΔж = Can fly a cruiser and below, and all fighters

Commander жж = Has completed capital ship training - can fly a gunboat and all fighters

Lieutenant ◊◊◊ = Has begun Capital ship training - Can fly a gunboat and all fighters

Wing commander ◊●◊ = Can fly all fighters - Can lead a strike force

Master Chief ◊◊ = Can fly all fighters designated - Can begin training instruction

Petty Officer ▫▫▫ = Trainting completed - Can fly a Talon -

Airman ▫▫ = Recruitment rank for the SoW - Has not yet complete officer training - can only fly civilian fighters

Reputations

(OOC - The =SoW= are not 'Evil' . . . merely desperate. Al alliance or a treaty between us and another faction would not go unlooked. Unless you are definitely hostile (like nomads) )

Friendly

Negotiations Available

Hostile

Liberty Security Force
Liberty Police
The Southern Alliance
The Keepers
Das Wilde
Outcasts 101st
Red Hessian Army
Hessian Tears
Phantoms

Disliked, But not KOS

Negotiations Available

Neutral

Everyone else until further Changes
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Messages In This Thread
=SoW= Solitude of War - by Nukey - 06-03-2008, 08:41 PM
=SoW= Solitude of War - by Heartless - 06-03-2008, 10:08 PM
=SoW= Solitude of War - by Muleo - 06-03-2008, 10:35 PM
=SoW= Solitude of War - by XCAI-17 - 06-03-2008, 10:53 PM
=SoW= Solitude of War - by Unseelie - 06-03-2008, 11:04 PM
=SoW= Solitude of War - by Xoria - 06-03-2008, 11:24 PM

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