Now this one is a tad more difficult. Officialdom granted. This is the ID we propose:
The Forlorn Hope is a paramilitary corporation which is based out of the Independent Worlds. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.
Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who:
- Can attack ships belonging to houses or organizations considered hostile by the Forlorn Hope within their Zone of Influence.
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of allied bases within their Zone of Influence.
- Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them, even outside of their Zone of Influence.
- Cannot post bounties.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Zone of Influence: Baffin, Coronado, Cortez, Magellan, Liberty.
Allowed ships: Fighters, Freighters, Transports, Gunboats
As usual, if this is being abused or such we'll have to amend it, but the whole reason we grant it is because we trust that you don't.