Durandal has flaws and is lazy at times, I worked with the dude for more than five years now so I kinda know a fair bit on that matter. However, perhaps it'd be a good thing if people started listening at least a minimum to someone that actually knows what he's doing.
Making a ship model isn't the hardest part. Anyone can do it. The actual boring, time consuming and hard part is creating a model that works and is playable.
Here's a chart that apply to what would be deemed a good submission (proper modelling, proper uving):
Now lets consider doing all of this properly takes a single week for a single developer:
Perhaps the above chart will be a crazy revelation for some of you, but guess what: make everyone a service and stop being lazy. Everyone that used to submit ships years ago fully understood they were expected to deal with the entire process and learned it. These people (Jinx, Luis, Gurjiv, Swallow, Dii and many others) DID know how long it is to go through the entire process and were competent enough to understand dumping 75% of the process on the shoulders of two/three people at best is insane when there's already other projects in the pipeline.
It is, simply put, unfeasible. All you'll achieve is demotivate people and get them to leave the development team which, surprise, cause things to take even more time to be implemented. The ONLY thing the developers should have to take care of is balance adjustments and even then if you're open about your development with the community, they will regularly provide feedback on the submission and work with you to make this submission as perfect as possible.
So yeah, it's easy to complain that nothing is happening, that Durandal, Eigos are terrible people just keeping the position for benefits. I'm not going to say there aren't bad developers, there has been, but for a moment it's maybe time to consider you might be part of the problem as well.