(01-12-2018, 09:23 PM)Alley Wrote: The ONLY thing the developers should have to take care of is balance adjustments and even then if you're open about your development with the community, they will regularly provide feedback on the submission and work with you to make this submission as perfect as possible.
I fail to see how they have been doing this. They complain they do not have enough people and yet they have not worked nor given any help what so ever to make somebody's submission up to standards.
instead What we got when Dave showcased his work is this.
(01-11-2018, 11:18 PM)Durandal Wrote: The reason it went nowhere is because you've got a veritable ass load of content here that you're unwilling to texture, hardpoint, or hitbox. Models are certainly nice, but you can't expect to dump that kind of a workload on anybody in the FL community because you don't feel like it. To say you did the "time consuming part of creating the models" is frankly an insult to people such as @Swallow, @eigos, and myself who undertake the miserable task of doing the dirty work that nobody else wants to touch. The actual creative process is much easier because it is fun to do. The rest is the work, and to say it any other way is a blatant lie.
I actually enjoy texturing, but why should I be asked to texture somebody else's stuff?
Hardpointing? Hitboxing? Setting up ini entries for new base components? Nobody enjoys that stuff. There's no enjoyment to take from it, except for finally seeing the finished product in game. And that's a hell of a lot less enjoyable when it isn't even your work.
Overall, I strongly doubt you'll ever see these used unless you take the time to finish them yourself, or until a new engine comes out (along with a better system/tools for linking equipment and handling collision detection) to use them on.