• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Freelancer Forum
« Previous 1 … 5 6 7 8 9 … 67 Next »
Let's talk about dogfight strategy

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Let's talk about dogfight strategy
Offline Rotorist
01-22-2018, 06:39 PM, (This post was last modified: 01-22-2018, 06:40 PM by Rotorist.)
#1
Member
Posts: 26
Threads: 6
Joined: Jan 2018

TBH my biggest gripe with FL is the dogfight. When I fight with NPC, especially those faster ships, I often find myself feeling really bored with just following the little red cross without any way to "out-smart" the enemy. The enemies are also big bullet sponges, like 80% of time after taking down their shields, after a few missed shots their shield is back up and we are back to square one. It can take 5-10 minutes to complete a job and it's so annoying.

Do you feel the same? Do you ever wish there's some feature in FL that allows you to out-smart the enemy with strategy, for example a way to position yourself at the right place behind the target and just let go all your guns and watch the enemy explode. Like how it feels in Call of Duty, I'm not trying to make a comparison here but you know when you play CoD multiplayer you out smart the other team by getting behind them, or taking an educated guess with your nade into a 2nd story window, or simply take a good aim and land all your shots with no misses and win a head on fight. Those feel good and makes you feel that you've got the "skillz".

Do you know of any existing strategy in FL that helps ending dogfights faster and making it more satisfying?
Reply  


Messages In This Thread
Let's talk about dogfight strategy - by Rotorist - 01-22-2018, 06:39 PM
RE: Let's talk about dogfight strategy - by SnakThree - 01-22-2018, 06:41 PM
RE: Let's talk about dogfight strategy - by Rotorist - 01-22-2018, 06:45 PM
RE: Let's talk about dogfight strategy - by Teresa Brooks - 01-22-2018, 06:41 PM
RE: Let's talk about dogfight strategy - by Rotorist - 01-22-2018, 06:44 PM
RE: Let's talk about dogfight strategy - by Teresa Brooks - 01-22-2018, 06:45 PM
RE: Let's talk about dogfight strategy - by Vendetta - 01-22-2018, 06:49 PM
RE: Let's talk about dogfight strategy - by Dave Synk - 01-22-2018, 06:57 PM
RE: Let's talk about dogfight strategy - by sasapinjic - 01-22-2018, 07:40 PM
RE: Let's talk about dogfight strategy - by Thunderer - 01-22-2018, 07:45 PM
RE: Let's talk about dogfight strategy - by Pepe - 01-22-2018, 08:02 PM
RE: Let's talk about dogfight strategy - by Freeroamer - 01-22-2018, 08:12 PM
RE: Let's talk about dogfight strategy - by Blackvertigo1 - 02-14-2018, 10:43 AM
RE: Let's talk about dogfight strategy - by Nepotu - 02-14-2018, 11:21 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode