(01-23-2018, 10:50 PM)DraconAUT Wrote: No Chills, that wasn't me.
I don't like flying caps.
However, it is yet, an other example what makes people leave.
Care to explain how that is an example of what makes people leave? A lone LSC jumping at the same time a GRN BC and cruiser happen to exit the lane, who then don't jump immediately to hostilities, instead demand a fine for his present, during when the GRN2 LEAVES the area and still refusing to interact at all with the lone GRN ship, complain OOC in local, then what I assume departing the computer altogether, and the destroyer returning predicting enemy warships joining it at the jumpgate. Care to explain how that at all is the fault of the GRN players and not the LSC player who refused to RP at all with the GRN players, instead leaving until they just destroy it before it joins the over-kill task-force that was the Liberty fleet?
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