So one of the ideas for new potential ship classes without the need of adding new weapon slots as Forward Guns are restricted via Flhook is the idea of Broadside Dreadnoughts.
The concept of these ships is pretty straight froward - multiple ''Forward Guns'' in fixed arcs situated on either side of the ship (or one side) and given a fairly good DPM and projectile speed. The usual counter argument to this was regarding aiming.
The fix for this potentially is to add a type of forward gun with the same speed and range stats, but with an invisible projectile, 0 damage and with a zapper-kind muzzle flash effect, that being a simple red laser. It would be then used in the same group as the broadsides themselves.
This would be used to figure out aiming at a distance and would instantly allow the potential targets to know they are in danger of losing a chunk of their ship.
Something something.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------