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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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[CSW] recruitment

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[CSW] recruitment
Offline Tenacity
06-07-2008, 01:57 AM,
#23
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:Hard earned status? Do you even know what a junker is? Junkers have no status, and some in the Junkers are smart enough to realize that their recent foray into cartamine and slave smuggling is going to destroy their neutrality with the lawfuls sooner or later, and the csv and collecter aren't going to save them at that point, are they?

Junkers have gained nuetrality with almost every faction in existence, and we have exclusive control over the black market trade in every part of sirius with the exception of kusari space.

Yes, status. No criminal group we work with will dare pirate or attack us because they would lose the ability to purchase equipment from the black market and use junker bases to refuel and rearm, a very high cost for any pirate or criminal out there.

Quote:The Hogosha are not necessarily stuck in fighters, and with the farmers alliance getting cruisers the Hogosha are not far behind, but there are far greater threats than the Hogosha. Junker bases have up to now been sitting ducks, sitting right next to strong house military forces, as there was no need for a strong defense, but with the recent increase in unlawful activities (including supplying the outcasts and who knows who else with materials to build their capital ships in return for carti smuggling) the Junkers can't afford to be weak anymore. Some Junkers are smart enough to realize that.

Discretion and secrecy are our weapons, not brute force.

The second we openly attack any lawful ship, we lose the ability to work in their space. The lawfuls will not openly attack us because we give them no reason to, by all standard galactic laws we do nothing illegal - and anything illegal we DO work with is kept very much hidden.

We dont need your warships to keep things running like they are. Junkers are one of the wealthiest factions in sirius space, just like the zoners, because of our nuetrality and corner on the black market trade.

Quote:Warships are ideal for getting scrap, and for smuggling as they have fairly significant cargo carrying capabilities and much better survivability in hostile space than a collector.

Other than the increased armor and power, there is no difference in the ability of a warship's tractor beam over a non warship.

//Not by game mechanics there isnt, but you cant assume that salvaging derelict starships or scrap fields is just 'point and click, hit the tractor beam, done'. That's just how the game engine handles it - why else would CSV's and Collectors have claw arms and such on them? A warship is not designed for salvaging operations, and it certainly doesnt have the cargo space to make it an efficient smuggling machine.

Quote:No more attention that carty smuggling does for the lawfuls, or that supplying the outcasts does.

The thing that saves the Junkers isn't that they are neutral, it's that they are individual. With no strong central body and no real structure one Junker smuggler doesn't affect the next junkers rep. That lack of overall accountability isn't changed in this scenario in any way, shape or form.

This group of ships, some rouge, some outcast, some cobbled together from the remains of fleet battles has a place in the Junkers precisely because they are the ideal Junkers, resourceful, individual, able to find a way to survive.

They are much more a Junker than the Junker Congress, a group that tried to suppress the Individual nature of the Junker, and apparently is still trying.

This is where you're most wrong. Junkers OPERATE individually, but we treat one another as family. We back each other up when trouble arises - if we didnt, the faction would never have become as expansive and rich as it is today.

The thing that 'saves us' isnt our nuetrality, you're right, it's our discretion. Any illegal activities we undertake are kept very much hidden from lawful eyes, and any time the lawfuls get nosy we hand up a few deadbeat rogues or other criminals to appease them. The law doesnt care who's getting put in jail, as long as -someone- is, it gets them the publicity they need for funding.









You will not have the support of any other junker here if you continue pushing this faction into existence under our name, and you can expect that every one of us will attack your ships on sight if they attempt to ruin our nuetrality.

//Basically, dont do it, if you want to run a bunch of rogue ships (which you cant, because the rest of the server wont agree to it) you need to pick a different faction tag and ID. Your story behind this faction does not in any way reflect the junkers other than 'we repair your ships' - we do that for everyone that pays.
//The reasons have been quite obviously stated in this thread already - you're only doing this so you can pvp whore with capships from every faction, and the only reason you dont want to use a merc ID is because it restricts you to gunboats. I'm sorry, but if that's your aim you need to find yourself another server to play on, discovery wont have that kind of behavior.

Oh, and one other thing, we already have a small group of heavy warships protecting junker interests, they're called the harvesters, and their backstory is a hell of a lot better than what you've offered here.

[Image: Tenacity.gif]
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Messages In This Thread
[CSW] recruitment - by Akumabito - 06-05-2008, 08:10 AM
[CSW] recruitment - by Qunitinius~Verginix - 06-05-2008, 05:41 PM
[CSW] recruitment - by Equinox - 06-05-2008, 06:07 PM
[CSW] recruitment - by Qunitinius~Verginix - 06-05-2008, 06:12 PM
[CSW] recruitment - by Culebra - 06-05-2008, 06:49 PM
[CSW] recruitment - by Dusty Lens - 06-05-2008, 06:59 PM
[CSW] recruitment - by Taffic - 06-05-2008, 07:07 PM
[CSW] recruitment - by Treewyrm - 06-05-2008, 07:15 PM
[CSW] recruitment - by Kuraine - 06-05-2008, 07:59 PM
[CSW] recruitment - by Eppy - 06-05-2008, 08:11 PM
[CSW] recruitment - by Praetyre - 06-06-2008, 03:05 AM
[CSW] recruitment - by Akumabito - 06-06-2008, 05:55 PM
[CSW] recruitment - by Culebra - 06-06-2008, 06:42 PM
[CSW] recruitment - by Akumabito - 06-06-2008, 07:26 PM
[CSW] recruitment - by Culebra - 06-06-2008, 07:32 PM
[CSW] recruitment - by globalplayer-svk - 06-06-2008, 07:46 PM
[CSW] recruitment - by Culebra - 06-06-2008, 07:51 PM
[CSW] recruitment - by Eppy - 06-06-2008, 08:01 PM
[CSW] recruitment - by Tenacity - 06-06-2008, 08:06 PM
[CSW] recruitment - by Akumabito - 06-07-2008, 01:26 AM
[CSW] recruitment - by JovialKnight - 06-07-2008, 01:41 AM
[CSW] recruitment - by Akumabito - 06-07-2008, 01:48 AM
[CSW] recruitment - by Tenacity - 06-07-2008, 01:57 AM
[CSW] recruitment - by Dusty Lens - 06-07-2008, 02:07 AM
[CSW] recruitment - by Tenacity - 06-07-2008, 02:09 AM
[CSW] recruitment - by Taffic - 06-07-2008, 02:22 AM
[CSW] recruitment - by chovynz - 06-07-2008, 02:37 AM
[CSW] recruitment - by Ion - 06-07-2008, 02:52 AM
[CSW] recruitment - by Eppy - 06-07-2008, 03:07 AM
[CSW] recruitment - by Tenacity - 06-07-2008, 04:15 AM
[CSW] recruitment - by Akumabito - 06-07-2008, 08:39 AM
[CSW] recruitment - by chovynz - 06-07-2008, 08:43 AM
[CSW] recruitment - by Akumabito - 06-07-2008, 09:25 AM
[CSW] recruitment - by Equinox - 06-07-2008, 09:27 AM
[CSW] recruitment - by Akumabito - 06-07-2008, 09:32 AM
[CSW] recruitment - by Xing - 06-07-2008, 09:47 AM
[CSW] recruitment - by Dennis Jameson - 06-07-2008, 09:50 AM
[CSW] recruitment - by chovynz - 06-07-2008, 09:56 AM
[CSW] recruitment - by Dusty Lens - 06-07-2008, 10:03 AM
[CSW] recruitment - by globalplayer-svk - 06-07-2008, 10:14 AM
[CSW] recruitment - by Akumabito - 06-07-2008, 10:24 AM
[CSW] recruitment - by Dennis Jameson - 06-07-2008, 10:32 AM
[CSW] recruitment - by Dusty Lens - 06-07-2008, 10:36 AM
[CSW] recruitment - by Dusty Lens - 06-07-2008, 10:50 AM
[CSW] recruitment - by globalplayer-svk - 06-07-2008, 10:52 AM
[CSW] recruitment - by chovynz - 06-07-2008, 11:00 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:01 AM
[CSW] recruitment - by gezza999 - 06-07-2008, 11:08 AM
[CSW] recruitment - by Zeltak - 06-07-2008, 11:13 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:13 AM
[CSW] recruitment - by globalplayer-svk - 06-07-2008, 11:16 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:17 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:19 AM
[CSW] recruitment - by Eppy - 06-07-2008, 11:22 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:25 AM
[CSW] recruitment - by chovynz - 06-07-2008, 11:26 AM
[CSW] recruitment - by Eppy - 06-07-2008, 11:28 AM
[CSW] recruitment - by Zeltak - 06-07-2008, 11:35 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:37 AM
[CSW] recruitment - by Eppy - 06-07-2008, 11:42 AM
[CSW] recruitment - by Equinox - 06-07-2008, 11:42 AM
[CSW] recruitment - by n00bl3t - 06-07-2008, 11:47 AM
[CSW] recruitment - by Tenacity - 06-07-2008, 05:39 PM
[CSW] recruitment - by Taffic - 06-07-2008, 06:08 PM
[CSW] recruitment - by Tenacity - 06-07-2008, 06:16 PM
[CSW] recruitment - by uspatriotsf - 06-07-2008, 06:18 PM
[CSW] recruitment - by sovereign - 06-07-2008, 06:22 PM
[CSW] recruitment - by Dennis Jameson - 06-07-2008, 11:56 PM
[CSW] recruitment - by n00bl3t - 06-08-2008, 07:39 AM
[CSW] recruitment - by song - 06-08-2008, 08:03 AM
[CSW] recruitment - by chovynz - 06-08-2008, 08:47 AM
[CSW] recruitment - by song - 06-08-2008, 09:02 AM
[CSW] recruitment - by n00bl3t - 06-08-2008, 09:45 AM
[CSW] recruitment - by Reverend Del - 06-08-2008, 09:49 AM
[CSW] recruitment - by onca - 06-08-2008, 10:06 AM
[CSW] recruitment - by n00bl3t - 06-08-2008, 12:04 PM
[CSW] recruitment - by Muleo - 06-08-2008, 12:31 PM
[CSW] recruitment - by Taffic - 06-08-2008, 12:39 PM
[CSW] recruitment - by n00bl3t - 06-08-2008, 12:45 PM

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