Sorry for the delay. Trying to enjoy the new year.
That's mostly correct, yes, except for some smaller details.
We started in Texas with four players, two cruisers, the rest two snubs. We saw a large group log on with a diversity of fighters from BHG to LN, plus gunboats, battleships, siege cruisers, battlecruisers, decided to go to Hamburg as it didn't look very navigable and smuggling would have been impossible under the situation. We wanted to do more in Rheinland anyway. In the mean time, more Unioners logged on, far more than we expected as this was just going to be a casual RP flyaround. They tailed along and logged Hamburg shareds + individual ships. What ended up happening was a large mixed force of snubs, cruisers, and one battleship.
We decided to pirate in Stuttgart. A Rep Shipping transport came through the trade lane, was asked to stop, typed "OMG", didn't stop, kept moving, and was thus destroyed. We moved into the field as we thought RM would mobilise as there was a RM snub loitering around reporting positions and composition. The pilot was told in certain terms to stay away from the force or be engaged by the cap secondaries and snubs, but did not not indulge. He was fired on, kept CD'ing in an attempt to straggle out the fleet, so we consolidated our point defence. The pilot got slightly too close and was neutralised.
We headed to the UN base in Koeln as some of our bombers needed to regen torpedoes, our cruisers needed CDs again, etc. The RM encountered us just as we were undocking from the station and went weapons free. We wern't completely co-ordinated due to the caps getting stuck in the undock animation. Our battleship was fired on, we returned fire. UN won the cap fight, but lost the snub fight.
Thank you for the encounter. Was fun. Let me posit a question: If you flew right up to a battleship you were CD'ing whilst lawful caps were logging and whilst firing upon its accompanying bombers, what did you think was going to happen? The only way the battleship can prevent you from CD'ing it, is to blow you to kingdom come, which it did, with plenty of warning.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)