(02-16-2018, 04:56 AM)Karlotta Wrote: 2.2 Every character must use one ID and follow its restrictions and permissions. ID lines override server rules when they conflict. Factions may use only one type of ID per faction tag.
The line about IDs overriding server rules has been left out.
Are there still IDs that conflict with server rules? I think it used to be the case when nomads could engage without RP and "cant destroy transport without piracy demand" was still written in the rules, but both are no longer the case.
(02-16-2018, 06:46 AM)Ends Wrote:
(02-16-2018, 04:56 AM)Karlotta Wrote: 2.4 All attacks must be a result of roleplay. Players must say more than one line such as “Engaging!” and give reasonable time for the opponent to react before initiating an attack. Nomads and non-nomads may always attack eachthe other (except Recruit and Neutral ID), but role-play is still required.
Feels as though the objects and subjects in this statement are not sufficiently clear if you use 'each other'. Could be misconstrued to mean that nomads may attack each other (nomads) and non-nomads may attack each other (non-nomads) at all times. Obviously not the intention of the rule, but might be easily misunderstood by new players.
I don't really think so, but maybe it would be better to leave that line out entirely, since it's also written in the nomad ID. Or just write "non-nomads may always attack nomads" since the nomad ID says they can attack all non nomads. What do you think?
(02-16-2018, 06:46 AM)Ends Wrote:
(02-16-2018, 04:56 AM)Karlotta Wrote: 2.9 Don’t disconnect in space to escape interaction. If you get disconnected log back on immediately and apologize to the players you were interacting with. If you can’t apologize ingame, do so in the appropriate forum thread. Don’t rejoin a fight without permission from your adversary.
I don't think this is inside the current ruleset?
You're right. But I think it's still practiced by players. Possibly not needed anymore since the ships stay in space long enough to get killed. But in a situation where a fighter keeps a battleship CDed until backup arrives, a player could still gain an advantage from disconnecting before the backup gets to him. What is the admin stance on this? Is it not necessary to ask permission to rejoin a fight after getting disconnected in it?
(02-16-2018, 06:46 AM)Ends Wrote:
(02-16-2018, 04:56 AM)Karlotta Wrote: The following cheats and exploits are forbidden:
3.1 Modifying your Discovery Freelancer installation or using third-party tools in order to gain advantage over other players.
3.2 Running the game with uncapped framerate that exceeds 155fps. Computers running uncapped framerate must use a third party program to limit the FPS to below 155.
3.3 Using cruise disruptors or missiles in order to track a ship that has successfully cloaked.
3.4 Intentionally ramming a capitol ship in order to ''flip'' it or ''catapult'' your ship away from it.
3.5 Intentionally self-killing or team-killing during Combat-Event-Plugin enabled battles in order to prevent the opposing team from scoring points.
3.6 Connecting to the server with more than one character at a time (Multiboxing). Players who share a network connection and play together must not engage in trading/mining while doing so.
3.7 Suicide trading.
3.8 Abusing known glitches and bugs to gain an advantage over other players.
Might be good to have because this has been enforced when it is reasonable to do so.