(02-16-2018, 02:56 PM)Karlotta Wrote: Are there still IDs that conflict with server rules? I think it used to be the case when nomads could engage without RP and "cant destroy transport without piracy demand" was still written in the rules, but both are no longer the case.
Filtered through a lot of IDs; you are right, there doesn't seem to be anymore contradictions. That line might even be detrimental in that it bypasses rule 2.3. (e.g. OC in penn shooting underleveled players because of "Can engage any ship within ZoI"). Not sure what kind of ID lines might pop up in SRPs though.
(02-16-2018, 02:56 PM)Karlotta Wrote: You're right. But I think it's still practiced by players. Possibly not needed anymore since the ships stay in space long enough to get killed. But in a situation where a fighter keeps a battleship CDed until backup arrives, a player could still gain an advantage from disconnecting before the backup gets to him. What is the admin stance on this? Is it not necessary to ask permission to rejoin a fight after getting disconnected in it?
No idea. If he just logs back in while in the middle of a fight and starts opening fire immediately, it's probably an abuse of game mechanics anyway. People used to try these F1 ambushes as pirates in Dublin, and the precedent is that they aren't allowed and the current mechanics are supposed to stop these kinds of plays, so if someone tries it and gains an unfair advantage, it should not be allowed anyway.
(02-16-2018, 02:56 PM)Karlotta Wrote: Or just write "non-nomads may always attack nomads" since the nomad ID says they can attack all non nomads. What do you think?
I think that is a better solution.
(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia