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Development logs of Elena Graham

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Development logs of Elena Graham
Offline Jadon King
03-01-2018, 04:06 PM, (This post was last modified: 03-01-2018, 04:33 PM by Jadon King.)
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ENTRY SELECTED "DOPPELGANGER"
INPUT CODE:
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CODE ACCEPTED | WELCOME BIRDIE

Project Doppelganger entry one

Doppelganger, unlike most of my work is more software then hardware, through the work of me, Cassiopeia, and Honya surprisingly enough we have made incredible breakthroughs in stealth technology.
The beginning versions were relatively simple compared to the current version, the first working version was made by Cassiopeia after weeks of both she, and myself trying to figure out how to make a form of cloaking program that when active, completely hides the identity of the user, this is done by placing a Holographic overlay of an existing avatar over them and changing the ships outward broadcasts accordingly. essentially you become a "Doppelganger" of the individual the Avatar is based on, the original Avatar used was Cassiopeia's own Avatar that she made to better communicate.



There were a number of problems with the first number of updates even after the first working version was made, mainly the fact that the Avatar couldn't fully sync up unless put onto a body of similar height. This was remedied early on, other issues were the fact that you could easily run into scenarios where you accidentally clip into the Avatar, or moments where the voice synthesizer couldn't keep up and you would end up with distortions in the audio. The latter could easily be written off as a comms malfunction, but you try telling someone that your arm going through your chest was a trick of the light or comms malfunction.

Both of these issues were solved by Honya's update to our coding.



Honya's update saw incredible progress compared to mine and even Cass's work.
Mainly, that the Avatars would auto-correct if something was done that violates the models integrity, back to the arm going through the chest, it would now instead resume a more natural position.
Another is quality of the Avatars themselves, on the versions that Cass and myself made the clothing would flow, but were basically fused with the Avatar... Honya, for some unknown reason thought it best to make the models anatomically correct, removable clothes included.



This brings us to the current version, Cass and myself have been making further modifications to the code to make it possible to "feel" for all intensive purposes. Getting it to work properly has been a... Royal pain in the ass, making it so that it can send neural signals to tell the brain what's going on is beyond tricky, one wrong line of code and you'll send who ever's using it into shock from pain, or the body might perceive itself in danger and possibly enter cardiac arrest, so far we have managed to create basic sensations. Given time, we should be able to bring it to the point were we can get the full spectrum working, even pain if so desired, you sick freak... Granted that it's unlikely that you would want such things enabled, the idea is to be able to use it for high risk insertions that Basic Vindicators fall short on.



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Messages In This Thread
Development logs of Elena Graham - by Jadon King - 03-01-2018, 04:06 PM
RE: Development logs of Elena Graham - by Jadon King - 03-01-2018, 04:52 PM
RE: Development logs of Elena Graham - by Jadon King - 03-02-2018, 12:01 PM
RE: Development logs of Elena Graham - by Jadon King - 03-04-2018, 09:36 PM
RE: Development logs of Elena Graham - by Jadon King - 04-04-2018, 10:10 PM
RE: Development logs of Elena Graham - by Jadon King - 05-22-2018, 11:15 AM
RE: Development logs of Elena Graham - by Jadon King - 05-22-2018, 11:31 AM
RE: Development logs of Elena Graham - by Jadon King - 06-07-2018, 02:00 AM

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