• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 122 123 124 125 126 … 392 Next »
Operation: APX-Craft

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Operation: APX-Craft
Offline KamiFaby
03-04-2018, 08:43 PM,
#2
Sir Self-Nuke
Posts: 348
Threads: 18
Joined: Sep 2016

[Image: N4BNkYS.gif]
[Image: bdPNNCO.gif]
OPERATION REPORT OPENED


  • »»» Name: Garrus Hendrix
  • »»» Ship Type: APC-18100 "Marlin"
  • »»» Loadout: LB42 "Reaver Mk II"
  • »»» Report ID: One


This report is about the first flight with the Marlin. The vessel reacts quickly to any input the pilot gives. The cockpit has a lot of room to offer for various things you might need in, well, a cockpit. The standard controls are easy to use and can be adjusted relatively easy. While still retaining the military grade cockpit, the handles and the seat is still comfortable and resembles a feeling of a civilian craft.

The steering of the ship good, it's turning rate makes it easy to use in an asteroid field. The strafe thrusters are standard, they don't feel special but are well in a good measurement for a ship with the profile of a Marlin. The weapons placement is interesting to say the least but one will get the hang of it relatively fast. As for the weapon arcs, during tight turns one might encounter the fact that one or two weapons can't shoot due to the placement of the said guns. The powercore on the ship can sustain quite a good of fire-time with all weapons shooting. As for the profile of the ship, you better have your enemy infront, on top or below you, since those are the sides that have the smallest profile of the ship.

I can't say anything about the weapons so far since I haven't had the time to start a combat patrol.


Visual Attachments
-[X]- -[X]- -[X]- -[X]- -[X]- -[X]-


Report signed,
Garrus Hendrix



OPERATION REPORT CLOSED

[Image: vqEWasW.png]
Reply  


Messages In This Thread
Operation: APX-Craft - by KamiFaby - 02-24-2018, 03:58 PM
RE: Operation: APX-Craft - by KamiFaby - 03-04-2018, 08:43 PM
RE: Operation: APX-Craft - by KamiFaby - 03-23-2018, 11:40 AM
RE: Operation: APX-Craft - by Kyoi - 03-30-2018, 04:41 PM
RE: Operation: APX-Craft - by Kyoi - 03-30-2018, 05:20 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode