Quote:Edit: The fact that these commodities would all need to be hauled to a central location (A single PoB), there would be an increased need to hire scouts and escorts to protect the haulers. In some cases, you would also need to contact one or more factions to establish diplomatic ties, alliances or business relationships, just to be able to obtain the desired commodity. "Yo, we heard you want this. Money is neat, but it sure would be nice if you could field some sentries to watch over our pickaxes in the field."
Quote:That being said, it would be easier to mine with a friend, or a group of friends, especially if you wander into a pvp-contested system.
Quote:Said commodities could be in pvp-contested areas, and be difficult to obtain en-masse, since you would have to worry about protecting the miners from assailants. If these commodities are given a low enough yield, then even during low-population times, it may cause some stress-sweating of individual miners. Combine a low yield with a high commodity cost to produce the item, and couple it with the chance that you can be jumped at any time, and you have some serious potential for frequent pvp activity.
I'm sorry, Sand but I think you just should build PoB for really unlawful faction. And when you build it, you understand this activity exists in game already. People just do PoB for zoners for producing, because its EASY, or for lawfuls faction in secured territory.
How i built PoB, two, and i had sooo many PVP activity, that i just tired from so much pvp activity. And, how i can see, Apostatas now had absolutely same way, and same activity around.
I guess we have another problems here, muuuch another.
P.S. and sorry this is completely not in theme, but just people dont do SERIOUS mining now and just nostalgy about times when disco had 200 players, blame PoBs in it even they not play this sort of gameplay, and just generate ideas without practise adjusting.