>1. Weapon platforms are too safe. There's no drawback to having them built. Perhaps change to require Munitions to sustain them would force players to consider their need.
We need enough of commodity to supply for alive in siege. This is easy only for peoples who play in houses. Outside this is already headache even without additional supply of weapons platforms. Damn, even building of platforms not easy for Omega and Omicrons, where it really needed.
>2. Weapon platforms enables toxic gameplay such as constant running back to POB safety while refusing to admit defeat and yield by either blowing up or combat docking. People have high egos and would rather be toxic than humble.
Dont think removing of platforms will change it, or cause it.
>3. Weapon platforms act as area-denial. In case of mining field POB - it almost completely negates pirate threat. And pirates have no counter to that. "Go pirate traders" is not a solution to this, as miners are effectively taking themselves out of equation of activity cycle involving pirates.
Agreed with that. No need platforms for making mining business. Dont understand for why people make it, honestly. For business enough shield and cargo modules. You anyway cannot much defense it in mining field by power game.
>4. They are not anti-siege. Sieging Core 1 or 2 bases with few platforms is not hard IF you have Battleships. Sieging Core 3 or 4 bases without platforms is hard even if you have battleships. As such, back to point 2 and 3.
They are indeed prevent BS from using cerbs loadout, and help defenders spread attackers and organise bomber harrasment of siege. But yes. Siege balance broken, and many peoples already say that. But problems not in platforms.
Upd: How it do better? Damn just only one thing how you additionaly can help to your base alive during serious siege in one month needed for core 3.