(03-23-2018, 01:46 PM)SnakThree Wrote: 1. Weapon platforms are too safe. There's no drawback to having them built. Perhaps change to require Munitions to sustain them would force players to consider their need.
And how much munitions should they take? Enough to a pirate can fly to the base and dodge its fire for 10 minutes so it runs out and the POB owners need to restock 40 k? How should that be balanced?
(03-23-2018, 01:46 PM)SnakThree Wrote: 2. Weapon platforms enables toxic gameplay such as constant running back to POB safety while refusing to admit defeat and yield by either blowing up or combat docking. People have high egos and would rather be toxic than humble.
Assuming that when a pirate wasn't able to prevent someone from getting to cover, he's still the legitimate winner and people should be "humble" before him. Maybe the pirate should be humble and admit that he wasn't able to win?
(03-23-2018, 01:46 PM)SnakThree Wrote: 3. Weapon platforms act as area-denial. In case of mining field POB - it almost completely negates pirate threat. And pirates have no counter to that. "Go pirate traders" is not a solution to this, as miners are effectively taking themselves out of equation of activity cycle involving pirates.
Instead of asking for all POB owners to become defenseless for a pirate's benefit in a unrealistic way, you could try and suggest or support rules and laws that would stop the "problematic" area denial.
(03-23-2018, 01:46 PM)SnakThree Wrote: 4. They are not anti-siege. Sieging Core 1 or 2 bases with few platforms is not hard IF you have Battleships. Sieging Core 3 or 4 bases without platforms is hard even if you have battleships. As such, back to point 2 and 3.
Rather than making destroying bases easier or harder, efforts should be concentrated on avoiding the construction of harmful bases and the destruction of players efforts.
(03-23-2018, 01:46 PM)SnakThree Wrote: Now please, tell me, when did Weapon Platforms ever created better interactions or gameplay?
The same way that NPC base guns and weapons platforms have. They're there to balance "safeness" and "danger" for different parties to keep things realistic. Leaving a base defenseless in space isnt exactly realistic or conductive to immersive gameplay.