The dev chat is pretty much quiet of late, RL stuff for everyone to take care of it seems. If you are interested in learning the basics of hardpointing and/or modelling, we need more people who WANT to get their hands dirty with models that are pending to be fixed, optimized and exported. Its a truly difficult job that can make you pull your hair out sometimes (remember the Anzu, COA Battlecruiser and others who crashed the game?). Haste is semi-back, but the semi-status applies to many things that need doing in the model department.
Like Justin said (and I completely agree): the fixing of other people's models takes a lot of the joy out of this job in the 3d department. It leaves us exhausted, pissed off (because of weird geometry, buggy and unoptimized meshes with holes, plus non-intersected z-tearing parts stacked on top of eachother).
It basically leaves us with little desire and spare time left to do our own models, which is actually fun. Fixing other people's stuff is both ungrateful work (we dont get credit for it) and NOT fun to do.
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