I think nanobots were removed from battleships and battlecruisers in order to try and help players who were being cloak-gank killed before they could even think to press their regen keys, but I'm not 100% sure.
What I do know is that when nanos were removed, the hull rating of all affected ships was buffed massively to compensate. Basically, it's as if you have the same amount of hitpoints without them as you did with them, without having to press the nanobot key to regen health. It's an ease-of-life addition, basically. I've been ninja'd by The Sov'! Where's my T-Shirt?
Technically, this makes repair ships even more valuable in certain scenarios, as they have a higher health cap to work with rather than a battleship or battlecruiser sitting on X amount of nanos left.
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