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Request: /autorepair

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Request: /autorepair
Offline Remnant
03-30-2018, 07:05 PM, (This post was last modified: 03-30-2018, 07:07 PM by Remnant.)
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Posts: 2,206
Threads: 248
Joined: Apr 2012

I'll have to look into this. I know repairing a ship hull is definitely possible (without much difficulty).
Although querying for each piece of equipment attached, and checking the HP for whatever equipped object compared to its maximum is something I'm less sure of. (I assuming the repair cost value is a simple algebra equation.)

There's probably some method. When I get back from campus I'll look through the FLHook SDK and see what's there to work with.
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Messages In This Thread
Request: /autorepair - by Vexykin - 03-30-2018, 06:54 PM
RE: Request: /autorepair - by Sand-Viper - 03-30-2018, 06:57 PM
RE: Request: /autorepair - by Remnant - 03-30-2018, 07:05 PM
RE: Request: /autorepair - by Remnant - 03-31-2018, 01:28 AM
RE: Request: /autorepair - by Vexykin - 03-31-2018, 01:45 AM
RE: Request: /autorepair - by Remnant - 03-31-2018, 05:16 AM
RE: Request: /autorepair - by SnakThree - 03-31-2018, 06:55 AM
RE: Request: /autorepair - by Alex. - 03-31-2018, 02:54 PM
RE: Request: /autorepair - by Alex. - 03-31-2018, 03:06 PM
RE: Request: /autorepair - by Remnant - 03-31-2018, 03:19 PM
RE: Request: /autorepair - by Gunbladelad - 03-31-2018, 09:55 PM
RE: Request: /autorepair - by Alex. - 04-30-2018, 01:00 AM

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