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Bomber loadouts

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Bomber loadouts
Offline Sand-Viper
04-02-2018, 04:05 PM,
#6
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Posts: 1,976
Threads: 109
Joined: Nov 2007

Bombers that are well-rounded to handle fighters and capitals alike tend to sport a SNAC in at least one of their slots. If you're looking to bounty hunt, a CD is pretty much mandatory, or if you want to prevent a large capital ship from cruising up to and breathing down an ally's neck. EMPs tend to be mixed with SNACs, or you could go Scatterguns to better counter enemy fighters.

Scorcher bombs are touch-and-go. They don't aim dead-center where you want; they have a sort of "recoil" spread to them. But, 25,000 hull damage on a 4.00 refire is enough to make someone dodgy, and a single hit will chunk away 80% of a VHF's hull. If you manage 2 consecutive hull hits, they're probably going to die outright, unless they have more than 12,000 base armor (Which is only about 1/4 of the game's VHFs). Meanwhile, any capital ship you manage to unload upon with Scorchers will die FAST. Just be careful, since Scorchers are close range bombs, versus a SNAC being more of a back line weapon.

The best way to experiment is through practice in Connecticut! Plenty of folks are usually willing to fight there, and you can grab a buddy in a bomber for multi-person bomber engagements against capitals.

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Messages In This Thread
Bomber loadouts - by Gork - 04-01-2018, 07:20 AM
RE: Bomber loadouts - by TheShooter36 - 04-02-2018, 03:40 PM
RE: Bomber loadouts - by Liberty Revolutionaries - 04-02-2018, 03:44 PM
RE: Bomber loadouts - by -Rax- - 04-02-2018, 03:57 PM
RE: Bomber loadouts - by Dimon - 04-02-2018, 04:05 PM
RE: Bomber loadouts - by Sand-Viper - 04-02-2018, 04:05 PM

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