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[FLHook] Drone Bays

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[FLHook] Drone Bays
Offline Remnant
04-03-2018, 05:26 PM, (This post was last modified: 04-30-2018, 01:43 AM by Remnant.)
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Posts: 2,206
Threads: 248
Joined: Apr 2012

Oh. @Titan* came forward and asked me if carriers would be able to launch drone NPCs which orders could be issued to.
Sure.



Drone Bays - What are they?
As the title implies, drone bays are pieces of equipment mountable to carrier vessels, which allow you to launch a drone which can then be given attack orders to.

The plugin is rather straight forward. In the configuration file, different types of drone bays, and different types of drones are defined. Those working with the plugin can choose any mix between ship archetypes, and load outs available for you to launch from your carrier.

After a period of time where the carrier is in a 'launching' state (time defined in the config) - A NPC who is completely neutral to everyone pops out next to you. A ship which you can give various orders to, which is listed down below.

Currently you can only have one drone in operation. See the FAQ for why.

Drone Commands
  • /dronehelp -- Lists the available commands in game
  • /dronetypes -- Lists the available types of drones your drone bay supports launching
  • /dronedeploy [dronetype] -- If available, starts a launch operation for dronetype to be put into space near you
  • /dronetarget -- Sets the drone hostile with whatever you have targeted, ending up in the target being engaged
  • /dronestop -- Cancels the engagement order and disengages.
  • /dronecome -- Orders the drone to come to your position
  • /dronerecall -- Orders your drone to return to you, and dock with you.

I may change some of the command triggers, but this is everything implemented so far.

Quirks
As when it comes to any software, the bounds of what something can, and cannot do is explicitly defined. A brief list of the bounds of the plugin is listed below. Most of these are done on purpose, as NPC directives are being minimized to keep down server load.
  • Drones will not follow you through trade lanes.
  • Drones cannot withstand the tear of changing systems unless recalled, thus if you change systems, your old drone will be lost
  • Drones will not land on a station if you as the carrier lands. Your drone will be destroyed.
  • You may not deploy drones while cruising, while cloaking, or while cloaked.

If I remember any more, I'll add them in later.

FAQ
Q: How many drones can be launched at a time?
A: Just one, currently. While Titan and I have tested the plugin in various cases, we are unsure about the server load this plugin may have when there are multiple drones in space. We have had very good luck with low loads with one or two, but we don't know how it'll fare with more. If the developers want me to support more later, sure. But for now, it's limited to one.

Q: Carriers are big ships, isn't only being able to deploy one drone a little.. Underwhelming?
A: Maybe? Although the dev team decided to make the drones very powerful by giving them a (still unfinalized) load out. Beside that, the personality parameters and NPC difficulty governing the drone is.. Pretty darn smart and dangerous. This isn't really up to me, and up to the people dealing with balancing.

Q: What's the state of the plugin so far?
A: Practically complete. There are one or two fixes I need to make later, but at least 90% of the plugin is in a working prototype right now.

I'll add more entries later.

Current bugs
  • Currently, drones don't show up properly on your scanner, nor do they have a proper name.

The bug above still exists, however it's been made less problematic.
- When a drone is launched, you get a notification saying who is deploying.
- If a user is being targeted by a drone, you get an alert stating such.
- If you are being disengaged by a drone, you will get an alert stating such.
- If you click on a drone, you get an alert informing you who owns the drone.
- Some are considering making the drones have special mounted effects to make them more noticeable



Youtube Explanation/Demo (Requested)


Plugin version shown above is not the final release. Take what is written in this post as what you will actually see. You get notified of more drone operations than what you see in the video.



I'd be happy to answer questions about the FLhook side of things. Regarding balancing, either @Titan* or any other dev should be consulted. I simply do as asked in that regard.

Happy launching.
Reply  


Messages In This Thread
[FLHook] Drone Bays - by Remnant - 04-03-2018, 05:26 PM
RE: [FLHook] Drone Bays - by HassLHoFF™ - 04-03-2018, 05:33 PM
RE: [FLHook] Drone Bays - by Ikarus_Hagen - 04-03-2018, 05:34 PM
RE: [FLHook] Drone Bays - by Sand-Viper - 04-03-2018, 05:40 PM
RE: [FLHook] Drone Bays - by Sciamach - 04-03-2018, 05:41 PM
RE: [FLHook] Drone Bays - by Remnant - 04-03-2018, 05:43 PM
RE: [FLHook] Drone Bays - by SCEC - 04-03-2018, 05:43 PM
RE: [FLHook] Drone Bays - by Titan* - 04-03-2018, 05:45 PM
RE: [FLHook] Drone Bays - by Laz - 04-03-2018, 05:46 PM
RE: [FLHook] Drone Bays - by Firestalker Drones - 04-03-2018, 05:48 PM
RE: [FLHook] Drone Bays - by LaWey - 04-03-2018, 05:49 PM
RE: [FLHook] Drone Bays - by SCEC - 04-03-2018, 05:51 PM
RE: [FLHook] Drone Bays - by Sand-Viper - 04-03-2018, 05:51 PM
RE: [FLHook] Drone Bays - by Thunderer - 04-03-2018, 05:55 PM
RE: [FLHook] Drone Bays - by Antonio - 04-03-2018, 06:01 PM
RE: [FLHook] Drone Bays - by Remnant - 04-03-2018, 05:55 PM
RE: [FLHook] Drone Bays - by Jessitrescott - 04-03-2018, 05:56 PM
RE: [FLHook] Drone Bays - by Reddy - 04-03-2018, 06:03 PM
RE: [FLHook] Drone Bays - by Titan* - 04-03-2018, 06:09 PM
RE: [FLHook] Drone Bays - by Sciamach - 04-03-2018, 06:12 PM
RE: [FLHook] Drone Bays - by Marvin - 04-03-2018, 06:27 PM
RE: [FLHook] Drone Bays - by Sciamach - 04-03-2018, 06:49 PM
RE: [FLHook] Drone Bays - by TheShooter36 - 04-03-2018, 07:22 PM
RE: [FLHook] Drone Bays - by Pepe - 04-03-2018, 07:25 PM
RE: [FLHook] Drone Bays - by Remnant - 04-03-2018, 07:33 PM
RE: [FLHook] Drone Bays - by oZoneRanger - 04-03-2018, 08:01 PM
RE: [FLHook] Drone Bays - by Sand-Viper - 04-03-2018, 08:03 PM
RE: [FLHook] Drone Bays - by Titan* - 04-03-2018, 08:05 PM
RE: [FLHook] Drone Bays - by LaWey - 04-03-2018, 08:09 PM
RE: [FLHook] Drone Bays - by Sand-Viper - 04-03-2018, 08:30 PM
RE: [FLHook] Drone Bays - by Titan* - 04-03-2018, 08:32 PM
RE: [FLHook] Drone Bays - by Sand-Viper - 04-03-2018, 08:41 PM
RE: [FLHook] Drone Bays - by Jessitrescott - 04-04-2018, 07:14 AM
RE: [FLHook] Drone Bays - by Enkidu - 04-04-2018, 07:19 AM
RE: [FLHook] Drone Bays - by Y'berg - 04-04-2018, 08:27 AM
RE: [FLHook] Drone Bays - by The League - 04-04-2018, 08:30 AM
RE: [FLHook] Drone Bays - by Titan* - 04-04-2018, 09:09 AM
RE: [FLHook] Drone Bays - by Jessitrescott - 04-04-2018, 01:35 PM
RE: [FLHook] Drone Bays - by sindroms - 04-04-2018, 09:38 AM
RE: [FLHook] Drone Bays - by Hannibal - 04-04-2018, 09:50 AM
RE: [FLHook] Drone Bays - by sindroms - 04-04-2018, 10:03 AM
RE: [FLHook] Drone Bays - by Titan* - 04-04-2018, 10:10 AM
RE: [FLHook] Drone Bays - by sasapinjic - 04-04-2018, 10:10 AM
RE: [FLHook] Drone Bays - by sindroms - 04-04-2018, 10:15 AM
RE: [FLHook] Drone Bays - by Enkidu - 04-04-2018, 10:19 AM
RE: [FLHook] Drone Bays - by Titan* - 04-04-2018, 10:19 AM
RE: [FLHook] Drone Bays - by ronillon - 04-04-2018, 12:12 PM
RE: [FLHook] Drone Bays - by Antonio - 04-04-2018, 12:16 PM
RE: [FLHook] Drone Bays - by ronillon - 04-04-2018, 12:19 PM
RE: [FLHook] Drone Bays - by LaWey - 04-04-2018, 10:25 AM
RE: [FLHook] Drone Bays - by Antonio - 04-04-2018, 12:04 PM
RE: [FLHook] Drone Bays - by HanCloudstone - 04-04-2018, 10:39 AM
RE: [FLHook] Drone Bays - by Titan* - 04-04-2018, 12:31 PM
RE: [FLHook] Drone Bays - by ronillon - 04-04-2018, 02:12 PM
RE: [FLHook] Drone Bays - by Remnant - 04-04-2018, 03:11 PM
RE: [FLHook] Drone Bays - by ronillon - 04-04-2018, 05:44 PM
RE: [FLHook] Drone Bays - by Enkidu - 04-04-2018, 12:31 PM
RE: [FLHook] Drone Bays - by sasapinjic - 04-04-2018, 01:53 PM
RE: [FLHook] Drone Bays - by Remnant - 04-10-2018, 12:59 AM

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