Posts: 6,583
Threads: 508
Joined: Nov 2014
Staff roles: Art Developer
I don't know much about the intended purposes with AI in common day Discovery, but npcs in general used to be really strong, even more scarier in Gallia as some of them had CDs and SNACs, but most of them have been toned down besides missions and capital/important patrols. They also tend to interfere with player pvp which angered quite a few people.
NPCs spawnrate is based on how many people are on the server, the less people, the more NPCs that spawn, that's the only thing I know for sure. I'm also aware that they changed the configuration for this, as the server population started to get a bit lower -- before, years ago, 100 players would be spawning a lot of npcs as 200 players was the max/frequent population etcetc.
(please take what I say with a grain of salt, I manage effects and systems, not npcs. )