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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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*DEVS -- AI Behaviour and Possible Improvements

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*DEVS -- AI Behaviour and Possible Improvements
Offline JRG.ProjectHorizon
04-04-2018, 09:12 AM, (This post was last modified: 04-04-2018, 09:13 AM by JRG.ProjectHorizon.)
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Posts: 6
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Joined: Apr 2018

(04-04-2018, 09:09 AM)Auzari Wrote: I don't know much about the intended purposes with AI in common day Discovery, but npcs in general used to be really strong, even more scarier in Gallia as some of them had CDs and SNACs, but most of them have been toned down besides missions and capital/important patrols.

NPCs spawnrate is based on how many people are on the server, the less people, the more NPCs that spawn, that's the only thing I know for sure. I'm also aware that they changed the configuration for this, as the server population started to get a bit lower -- before, years ago, 100 players would be spawning a lot of npcs as 200 players was the max/frequent population etcetc.


That's actually very interesting information, especially about the (how many players on server >> how much they spawn) thing. Sounds like that's written into the html code maybe. Like a number they can modify. Also what you said about the AI being strong. That would be really difficult edition to the game and emphasise the barren dangerous feel. I really think stronger AI, with more battleships / gunboats at least, or just more in numbers would be extraordinary. IMO Unlawful factions could or should have some sort of stock buff, as in stronger fighters or access to better shields, in general (RP : would come from their access to black market and new tech) so that balances out them dealing with stock / base / planet / trade ring guns and all the lawful too, Just ideas thanks for your input. Keen to hear more

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Read the rule concerning signature sizes next time, please.
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Messages In This Thread
*DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:04 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:07 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by Kauket - 04-04-2018, 09:09 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:12 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by sindroms - 04-04-2018, 09:16 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by Laura C. - 04-04-2018, 09:21 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:22 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:29 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by sindroms - 04-04-2018, 09:30 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by Enkidu - 04-04-2018, 10:35 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by HanCloudstone - 04-04-2018, 10:53 AM

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