The situation with NPCs is split in the community. Some people say they add to the game, some say that they are problematic and troublesome, especially when you are on a character that is hostile to any specific region, interacting with another player and constantly being agrivated by the npcs plonking at your shields to the point where you need to disable your audio.
As for the npc count, it has nothing to do with the players online nor the player cap. FLhook starts reducing the spawnrate as the server load rises. If there is a large fight going on, the server will reduce its npc spawnrate to keep itself stable. It is a feature that can be adjusted or disabled altogether, but would provide huge issues for when things get busy. The reason why it feels as though less npcs are spawning with less people around is because a few years ago the server wasn't burdened with additional plugins that cause load - such as the anticheat and base plugins as well as miscellaneous things.
As for the cap - there is no benifit of increasing it to 200 as the average maximum players happen on weekends and maxes around at around 100. Unless we have a sudden influx of new players, the current cap is nowhere near being maxed out.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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