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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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*DEVS -- AI Behaviour and Possible Improvements

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*DEVS -- AI Behaviour and Possible Improvements
Offline Laura C.
04-04-2018, 09:21 AM, (This post was last modified: 04-04-2018, 09:30 AM by Laura C..)
#6
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

In the past server experimented with bigger amount of NPC and also with more stronger like caps and such. But it appeared it brings more harm than good because it kills player interaction. It is quite hard to roleplay when there are constantly NPCs (especially the strong ones) trying to kill you. That´s the reason why over time it was tonned down again.

Edit: Also, strong/huge numbers of NPCs are harmful to PvP because they can easily destroy it (like when you have snub fight and suddenly NPC battleship appear on the scene).

On a ragebreak. Or ragequit. Time will tell.
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Messages In This Thread
*DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:04 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:07 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by Kauket - 04-04-2018, 09:09 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:12 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by sindroms - 04-04-2018, 09:16 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by Laura C. - 04-04-2018, 09:21 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:22 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by JRG.ProjectHorizon - 04-04-2018, 09:29 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by sindroms - 04-04-2018, 09:30 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by Enkidu - 04-04-2018, 10:35 AM
RE: *DEVS -- AI Behaviour and Possible Improvements - by HanCloudstone - 04-04-2018, 10:53 AM

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