(04-04-2018, 09:21 AM)Laura C. Wrote: it appeared it brings more harm than good because it kills player interaction. It is quite hard to roleplay when there are constantly NPCs (especially the strong ones) trying to kill you.
True, though isn't the vanilla mode set to sort of spread out the NPC's >> realistic to the population of the space? E.G Liberty New York, swarming with hundreds of traders, security, pirates, its new York! Hub of the galaxy, utter chaos. So then the badlands is thriving with criminals, less lsf, less people in general. Surely its less populated, and more.. criminal safe.
Or say the Tau region, they would have way less npcs flying around then say New Tokyo. New Tokyo would be packed but Hudson is half as populated with Npcs e.g I'm pretty sure in the original build, the npcs fluctuate to more prolific areas. Say House space would be cool. And if people are complaining about that, well ill just say they should be more grateful that you the devs have given them their childhood back in this game.
I can't see more npcs getting in the way of player action *if its implemented right, its freelancer and I believe we really need this sort of system. (heck on vanilla multiplayer, most dudes just spawned in stock stargazers and dueled outside manhatan (getting no further!, the lucky ones made it to a BH base in nearby system to buy a Manta)
I think the police should definitely be stronger. Smugglers should not be allowed to wander through systems.
I do believe it will enhance player interactions. E.G A Rogue now will have 12 rogues with him NPCS lurking at lanes. NPC vs NPCS + player action. Player actions, centred on NPCS. We used to fly into New York in order ships and fight the defenses, on pure RP (knowing it would do no damage) just so people would stumble upon the fireworks on vanilla. IT was immersive! Just my opinion, cheers