I refrained from putting my thoughts out here until now for two main reasons. One, I've been back for all of two weeks at this point. And two, I did genuinely enjoy the RP encounter I had with one or two of your folks a couple days after I returned.
But I have to ask, why on god's green earth did you feel the need to create yet another Outcast Nomad cult faction? These exact factions pop up every 18 months or so, occasionally apply for and maybe reach officialdom, then peter out within six months and disappear until the next person who's bored of just running Cardamine and shooting Corsairs reads a throwaway line in the Nomad Lore and decides that another Nomad worshipping cult is just what the Outcasts need.
It never is. It's an entire branch doomed to repeat itself eternally all the while messing with the state of Outcast space. I can't believe I'm saying this but there are a pile of other Nomad and Nomad Cult factions already. What are you doing different from both previous Outcast Nomad cult factions and the existing Nomad and Nomad Cult factions, and what's going to keep you from falling apart in six months?
You're all good RPers and presumably pretty good at the shootmans but I'm really just failing to see why splitting the Outcast base further is necessary here.
At some point you need to stand back instead of just throwing the same thing at the wall and seeing if it sticks, and instead reinvent yourself in a way that'll cement your faction and role in Sirius instead of just securing a place in the halls of "they kept trying but it never really worked out".