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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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RP and Armour upgrades

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RP and Armour upgrades
Offline Burroloco
06-10-2008, 02:37 PM, (This post was last modified: 06-10-2008, 02:44 PM by Burroloco.)
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Posts: 63
Threads: 20
Joined: Sep 2006

I notice that the better universal/cap armour upgrades are linked [re. their info cards] to the Corsairs and the Order......now I have for instance a Rogue character who I would never dream of equipping with Corsair GB turrets even if they were "better" and realise that a lot of forum postees advocate the "just 'cos you can buy stuff on a friendly base doesn't mean you should use it" rule of thumb, with which I fully concur....I wonder how strictly this is followed with regard to the armour though? Like I'm newish but trying to keep it all "RP" as much as I can....Thus my rouge is flying a Rouge GB with 1 [not 2] Dragonfly turret, 2 Thoths and 3 Outcast GB turrets [vauge ideas drawn from the Lrg/smallAA mix of guns on oldtime Navy ships etc].....all of which reference "Rogue" or at least "Allies" in the IC...... I'm aware that there would be many much more efficent "killer" loadouts, theoretically....so should I only purchase armour upgrades up to the ones that start to reference corsair etc?.... How strictly is RP followed regarding these upgrades? Like I'm perfectly happy to stop at L5 say, if thats the "done thing" as per the guns.
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Messages In This Thread
RP and Armour upgrades - by Burroloco - 06-10-2008, 02:37 PM
RP and Armour upgrades - by Dennis Jameson - 06-10-2008, 02:41 PM
RP and Armour upgrades - by Robert.Fitzgerald - 06-10-2008, 02:41 PM
RP and Armour upgrades - by Reverend Del - 06-10-2008, 02:48 PM
RP and Armour upgrades - by Tenacity - 06-10-2008, 02:55 PM
RP and Armour upgrades - by Burroloco - 06-10-2008, 03:02 PM
RP and Armour upgrades - by Robert.Fitzgerald - 06-10-2008, 03:05 PM
RP and Armour upgrades - by Unseelie - 06-10-2008, 06:28 PM
RP and Armour upgrades - by Burroloco - 06-11-2008, 02:28 PM

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