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  Discovery Gaming Community Rules & Requests Rules
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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]

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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]
Offline Lafayette
04-22-2018, 07:43 PM, (This post was last modified: 04-27-2018, 08:36 PM by Lafayette.)
#1
Member
Posts: 209
Threads: 29
Joined: Feb 2018

Arioch's Proposal on ID Overhaul

Started lots of months ago by former Administrator @Arioch unfortunately he never found enough time to complete a full overhaul of DiscoveryGC identifications.

Thanks to @Skorak who supplied me with FLHook ID descriptions, we can finish this project.

Please check the spoilers and provide us with any comments or feedback. Double-checking is important considering it's a 300K document. Furthermore, the bulletin points will have in-game reduced font size to increase their readability. Here is a quick summary of what we changed:

Changes
- Standardized rule descriptions and phrasing.
- Divided the IDs based on where you can do each thing.
- Fixed grammar mistakes and removed outdated events (Lib-Rhein war).
- Fixed loopholes or stuff that were missing out from IDs and could get you sanctioned.

Goals
- Simplify as much as possible.
- Avoid sanctions which can be avoided by a better understanding of your ID.
- Clarifying confusing subjects (which even veterans thought wrong) like being allowed to smuggle on lawful IDs.
- The ID info from this thread could be used to make Tutorials or update Discovery wiki.
- Some information may be redundant to an experienced player but is definitely valuable for a new player.

This thread is not to request faction perks. But if you think you have a suggestion to fix a loophole, then please let us know.






Official Factions



[+]Gallia
[+]The Council ID
505538 Wrote:* This Primary ID is only available for use on ships belonging to [C] official faction.

The Council is currently the largest revolutionary movement in Gallia, aiming to overthrow the Gallic monarchy and install a republic in it's place. Unlike their allies, they do not attack civilian targets. The Council is allied with the Maquis for their common past, friendly with the Brigands due to common business, and hostile to the Outcasts because of Cardamine. The Council also aids the houses of Bretonia and Liberty in their war against Gallia, but councilmen avoid the house of Kusari if they can.

Pilot carrying this unlawful ID is member of the Council who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Council within their Zone of Influence.
- While flying Gunboats or Below may attack GRN and GRI ships anywhere.
- Can defend allied or neutral ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.

Updated Wrote:* This Primary ID is only available for use on ships belonging to [C] official faction.

The Council is currently the largest revolutionary movement in Gallia, aiming to overthrow the Gallic monarchy and install a republic in it's place. Unlike their allies, they do not attack civilian targets. The Council is allied with the Maquis for their common past, friendly with the Brigands due to common business, and hostile to the Outcasts because of Cardamine. The Council also aids the houses of Bretonia and Liberty in their war against Gallia, but councilmen avoid the house of Kusari if they can.

Pilot carrying this unlawful ID is a member of the Council, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to GRN and GRI while not flying cruisers or battleships.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral ships or bases.
- Can attack ships and bases belonging to unlawfuls, quasi-lawfuls, houses or organisations considered hostile by the Council.
- Can demand contraband and levy fines as specified in the Council laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Gallia, Gallic Controlled Space and Outer Region, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Liberty
[+]Ageira Innovations ID
531407 Wrote:* This Primary ID is only available for use on ships belonging to Ageira~ official faction.

Ageira Innovations is a Liberty industrial corporation which specialises in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.

Pilot carrying this lawful ID is member of the Ageira Innovations who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can demand Counterfeit Software, Ageira Whiteboxes from traders not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.
- Can attack Lane Hackers anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Liberty

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Ageira~ official faction.

Ageira Innovations is a Liberty industrial corporation which specializes in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.

Pilot carrying this lawful ID is a member of the Ageira Innovations who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Lane Hackers.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.
- Can demand Counterfeit Software and Ageira White Boxes from ships not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Battlegroup Harmony ID
531467 Wrote:Battlegroup Harmony are a now exiled Navy battlegroup that, together with LSF forces, were involved in a conflict with the Liberty Navy in the middle of 823 A.S. Both sides were claiming nomad infection of the opposing forces. The Navy's advantage in numbers eventually lead to Harmony forces breaking up and most LSF forces surrendering. The remainders of the Battlegroup are now leading a guerilla war against the Navy with most of their support coming from the Lane Hackers and the Unioners.

The pilot carrying this unlawful ID is a member of the Battlegroup Harmony who:

- Can attack any ships within their Zone of Influence, except transports.
- Can engage any ships in self-defense or in defence of another Separatist or allied ship.
- Can treat transports carrying Alien Artifacts, Azurite Gas, Nomad Equipment and Nomad Remains as combat targets.
- Can engage Liberty Navy, LSF and LPI anywhere.
- Cannot ally with Liberty Law enforcement.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg

Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers, H|-SNS-Harmony, H|-SNS-Discovery

Updated Wrote:* This Primary ID is only available for use on ships belonging to H|- official faction.

Battlegroup Harmony are a now exiled Navy battlegroup that, together with LSF forces, were involved in a conflict with the Liberty Navy in the middle of 823 A.S. Both sides were claiming nomad infection of the opposing forces. The Navy's advantage in numbers eventually lead to Harmony forces breaking up and most LSF forces surrendering. The remainders of the Battlegroup are now leading a guerilla war against the Navy with most of their support coming from the Lane Hackers and the Unioners.

Pilot carrying this unlawful ID is a member of the Battlegroup Harmony who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or allied ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Liberty Navy, Liberty Police and LSF.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Alien Artifacts, Azurite Gas, Nomad Equipment and Nomad Remains as combat targets.

Is not allowed to do the following:
- Cannot ally with Liberty Navy, Liberty Police and LSF.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg
Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers, H|-SNS-Harmony, H|-SNS-Discovery
[+]Hellfire Legion ID
505500 Wrote:The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people.

* This Primary ID is only available for use on ships belonging to HF official faction.

Vessels carrying this ID belong to the Hellfire Legion, who:

- Can trade and escort traders.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship within their Zone of Influence. Transports cannot be attacked except for the two exceptions below.
- Can treat Liberty Navy, Liberty Police, Liberty Security Force transports within the Hellfire Zone of Influence as combat targets.
- Can demand Cardamine, Slaves, Nox, Artifacts, Liquid Cardamine from any ship (including transports) and destroy them if they do not comply.
- Cannot ally with Liberty lawfuls and unlawfuls except Corporations and Xenos.
- Cannot use transports with more than 4.300 cargo.

Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.

Updated Wrote:* This Primary ID is only available for use on ships belonging to the [HF] official faction.

The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and its people.

Pilot carrying this unlawful ID is a member of the Hellfire Legion who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can treat Liberty Navy, Liberty Police and LSF transports as combat targets.
- Can pirate ships carrying Artifacts, Cardamine, Liquid Cardamine, Nox and Slaves.
- Can ally with Liberty corporations and Xenos.

Is not allowed to do the following:
- Cannot ally with any lawfuls except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty systems, systems directly bordering Liberty, Coronado, Inverness
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]The Lane Hackers ID
531415 Wrote:* This Primary ID is only available for use on ships belonging to LH~ official faction.

The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee large portion of Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty corporations and government.

Pilot carrying this unlawful ID is member of the Lane Hackers who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can pirate vessels carrying Ageira Whiteboxes and Gate/Lane Parts anywhere.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to LH~ official faction.

The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee a large portion of the Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty's corporations and government.

Pilot carrying this unlawful ID is a member of the Lane Hackers who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Ageira, Interspace and IND.
- Can pirate ships carrying Ageira White Boxes or Gate/Lane Parts.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except IMG.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Liberty Navy 5th Fleet ID
531455 Wrote:* This Primary ID is only available for use on ships belonging to the 5th| official faction.

The Liberty Navy Fifth Fleet is part of the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current headquarters of the fifth fleet is Juneau Shipyard, REDACTED. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.

Pilot carrying this lawful ID is a member of the Liberty Navy who:

- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May engage Separatis LSF within Alaska
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to the 5th| official faction.

The Liberty Navy Fifth Fleet is part of the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current headquarters of the fifth fleet is Juneau Shipyard, REDACTED. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.

Pilot carrying this lawful ID is a member of the 5th Liberty Navy Fleet who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except The Council.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Liberty Navy Primary Fleet ID
531399 Wrote:* This Primary ID is only available for use on ships belonging to [LN] official faction.

The Liberty Navy Primary Fleet is the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current Liberty Navy admiralty headquarters is centralized at Planet Columbia, Virginia. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.

Pilot carrying this lawful ID is member of the Liberty Navy who:

- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May engage Separatis LSF within Alaska
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg, Leeds, Newcastle, Manchester, New London, Dundee

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to [LN] official faction.

The Liberty Navy Primary Fleet is the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The current Liberty Navy admiralty headquarters is centralized at Planet Columbia, Virginia. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.

Pilot carrying this lawful ID is a member of the Primary Liberty Navy Fleet who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except The Council.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Liberty Police, Inc ID
531397 Wrote:* This Primary ID is only available for use on ships belonging to LPI- official donut munchers.

The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. While there are rumors of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders.

Pilot carrying this lawful ID is member of the Liberty Police who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Flagship (LPI-Leavenworth)

Updated Wrote:* This Primary ID is only available for use on ships belonging to LPI- official donut munchers.

The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. While there are rumors of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders.

Pilot carrying this lawful ID is a member of the Liberty Police who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except The Council.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, LPI-Leavenworth
[+]Liberty Security Force ID
531401 Wrote:* This Primary ID is only available for use on ships belonging to to =LSF= official faction.

The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security. The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary.

Pilot carrying this lawful ID is member of the Liberty Security Force who:

- Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organization considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can demand transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May engage [LN] Liberty Navy and 5th| Liberty Navy Fleet within Alaska
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Liberty, systems directly bordering Liberty

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to to =LSF= official faction.

The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security. The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary.

Pilot carrying this quasi-lawful ID is a member of the Liberty Security Force who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Liberty.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Liberty.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Liberty laws.
- Can attack and destroy any ships within Alaska or the Zone-21 Minefield that do not belong to either the Liberty Navy or LSF.
- Can demand contraband and levy fines as specified in Liberty laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Universal Shipping ID
531405 Wrote:* This Primary ID is only available for use on ships belonging to [*USI*] official faction.

USI is one of the "Big Three" corporations of Liberty. They are known to be skilled at shipping commodities through high-risk areas, and also the bulk transport of goods in convoys. Universal is often contracted by Ageira or DSE to handle large-scale shipments that they cannot handle on their own. USI operations are supported from our bases Pennsylvania.

Pilot carrying this lawful ID is member of the Universal Shipping who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Liberty

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to [*USI*] official faction.

USI is one of the "Big Three" corporations of Liberty. They are known to be skilled at shipping commodities through high-risk areas, and also the bulk transport of goods in convoys. Universal is often contracted by Ageira or DSE to handle large-scale shipments that they cannot handle on their own. USI operations are supported from our bases Pennsylvania.

Pilot carrying this lawful ID is a member of the Universal Shipping who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Liberty.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Liberty.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Rheinland
[+]ALG Waste Disposal ID
531427 Wrote:* This Primary ID is only available for use on ships belonging to ALG| official faction.

ALG Waste Disposal is a Rheinland-based industrial concern focusing on trade, manufacture and processing of metallurgic and chemical products. Typical ALG business involves moving refined and unrefined metals, waste products, and various bulk industrial/chemical goods to and from Rheinland. Their operations are based upon two stations, Wuppertal Refinery, a chemical plant, and Dortmund Station, a smelter. ALG are active all across Sirius, though their operations in Liberty are officially highly restricted and mostly clandestine, in cooperation with Junkers. They have recently been expanding their business into Gallia, in partnership with EFL. Together with their closest partners, the Independent Miners Guild and Gateway Shipping, they form an "alternative" business triangle of mining, shipping, and industry, with fewer ties to the government than companies such as BMM, Daumann, or Samura.

Pilot carrying this lawful ID is member of the ALG Waste Disposal who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence, with the exception of Liberty lawfuls.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to [ALG] official faction.

ALG Waste Disposal is a Rheinland-based industrial concern focusing on trade, manufacture and processing of metallurgic and chemical products. Typical ALG business involves moving refined and unrefined metals, waste products, and various bulk industrial/chemical goods to and from Rheinland. Their operations are based upon two stations, Wuppertal Refinery, a chemical plant, and Dortmund Station, a smelter. ALG are active all across Sirius, though their operations in Liberty are officially highly restricted and mostly clandestine, in cooperation with Junkers. They have recently been expanding their business into Gallia, in partnership with EFL. Together with their closest partners, the Independent Miners Guild and Gateway Shipping, they form an "alternative" business triangle of mining, shipping, and industry, with fewer ties to the government than companies such as BMM, Daumann, or Samura.

Pilot carrying this lawful ID is a member of the ALG Waste Disposal who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Alster Union ID
531479 Wrote:Unioners once described the monopoly of trade Unions responsible for the industrial, social and technological development of Rheinland's golden age, from planetfall to the 80 years war. Exiled for resisting the abolition of the crown, the embittered Unions have turned their engineering guile to conspiracy and smuggling, forging out a monopoly over Rheinland's artifact trade and blackmarket shipbuilding, using their influence to terrorize groups accused of profiteering from Rheinland's decay. Despite their methods, the Unions win considerable corporate favour for their armed resistance to the Hessians, who are viewed as destructive, not assistive, to the cause of the worker. Over three hundred years of growth, the Unioner cells have developed massive variance in agenda, size and origin, from militarized imperial revanchists, to xenophobic war parties. If not for central leadership, Unioner cells would defy comparison.

Pilot carrying this unlawful ID is member of the Alster Union who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any foreign house lawfuls including GMG and IMG.
- Cannot ally with any Rheinland unlawful group except LWB.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma 21, Texas, Puerto Rico

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships (Limited)

Updated Wrote:* This Primary ID is only available for use on ships belonging to UN| official faction.

Unioners once described the monopoly of trade Unions responsible for the industrial, social and technological development of Rheinland's golden age, from planetfall to the 80 years war. Exiled for resisting the abolition of the crown, the embittered Unions have turned their engineering guile to conspiracy and smuggling, forging out a monopoly over Rheinland's artifact trade and blackmarket shipbuilding, using their influence to terrorize groups accused of profiteering from Rheinland's decay. Despite their methods, the Unions win considerable corporate favour for their armed resistance to the Hessians, who are viewed as destructive, not assistive, to the cause of the worker. Over three hundred years of growth, the Unioner cells have developed massive variance in agenda, size and origin, from militarized imperial revanchists, to xenophobic war parties. If not for central leadership, Unioner cells would defy comparison.

Pilot carrying this unlawful ID is a member of the Alster Union who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma 21, Texas, Puerto Rico
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Buro des Marinenachrichtendiensts ID
531421 Wrote:* This Primary ID is only available for use on ships belonging to BDM| official faction.

Marinenachrichtendienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space.

Pilot carrying this lawful ID is member of the Buro der Marineintelligenz who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influene.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Rheinland outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Rheinland to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- Can engage and destroy any ships within the Westerwald cloud, or in vicinity of Munster Research Station, that do not belong to either the BDM, MND or Rheinland Military.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to BDM| official faction.

Marinenachrichtendienst is the Rheinland covert operations service, who specialize in spying and sabotage outside of Rheinland space.

Pilot carrying this quasi-lawful ID is a member of the Buro des Marinenachrichtendiensts who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Rheinland.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Rheinland.
- Can ally with unlawfuls.

Is allowed to do the following in the Sigmas:
- Can engage in piracy against any ships except Rheinland lawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws.
- Can attack and destroy any ships within the Westerwald cloud, or in vicinity of Munster Research Station, that do not belong to Marinenachrichtendienst or Rheinland Military.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
[+]Die Weisse Rose ID
XXXXXX Wrote:Die Weiße Rose is the leading political party and paramilitary arm of the greater Bundschuh movement. They seek the middle of the violent and political spectrum to fulfill their goals without hesitating to use violence when needed but eager to solve issues diplomatically. They engage in activism around the popular revolution amongst the citizens of Rheinland and are involved in helping to evacuate the collapsing Munich system. Their main allies are the Order, the Red Hessian Army, and the Blood Dragons.

Ships carrying this ID belong to the Weiße Rose official faction:

- Can engage ships that are affiliated with houses or organizations seen as hostile by the Weiße Rose, except transports.
- Can demand credits and cargo from any ships within its zone of influence and attack them if they don't comply.
- Can attack Unioners and Marinenachrichtendienst anywhere.
- Can assist allied and neutral ships within and outside of their zone of influence.
- Can ally with or against Rheinland Military and Rheinland Police, and can ally with Liberty lawfuls.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to DWR| official faction.

Die Weiße Rose is the leading political party and paramilitary arm of the greater Bundschuh movement. They seek the middle of the violent and political spectrum to fulfill their goals without hesitating to use violence when needed but eager to solve issues diplomatically. They engage in activism around the popular revolution amongst the citizens of Rheinland and are involved in helping to evacuate the collapsing Munich system. Their main allies are the Order, the Red Hessian Army, and the Blood Dragons.

Ships carrying this ID belong to the Weiße Rose official faction:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Unioners and Marinenachrichtendienst.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with Liberty lawfuls and with or against Rheinland Military and Rheinland Police.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Daumann Heavy Construction ID
531423 Wrote:* This Primary ID is only available for use on ships belonging to DHC- official faction.

Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.

Pilot carrying this lawful ID is a member of the Daumann Heavy Construction who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the IMG and BMM in the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to DHC- official faction.

Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.

Pilot carrying this lawful ID is member of the Daumann Heavy Construction who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack ships and bases belonging to Red Hessians.

Is allowed to do the following in the Omegas only:
- Can engage in piracy against IMG and BMM or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kruger Mineralien ID
531425 Wrote:* This Primary ID is only available for use on ships belonging to Kruger| official faction.

Kruger Mineralien made a financial deal with ALG which eventually lead to the rise of Kruger, even though ALG was working with the IMG in the background. Kruger Mineralien cooperates with Gallia in order to stand on multiple feets resource wise, helping the economy of Rheinland. Fuel production was increased on Mannheim Station, with the help of Samura Heavy Industries. Kruger Mineralien decided to work with Daumann Heavy Construction, instead of ALG, against their common enemies, in particular the Red Hessian Army.

Pilot carrying this lawful ID is member of the Kruger Mineralien who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-7, Omega-9, Omega-11, Sigma-13

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Kruger| official faction.

Kruger Mineralien made a financial deal with ALG which eventually lead to the rise of Kruger, even though ALG was working with the IMG in the background. Kruger Mineralien cooperates with Gallia in order to stand on multiple feets resource wise, helping the economy of Rheinland. Fuel production was increased on Mannheim Station, with the help of Samura Heavy Industries. Kruger Mineralien decided to work with Daumann Heavy Construction, instead of ALG, against their common enemies, in particular the Red Hessian Army.

Pilot carrying this lawful ID is a member of the Kruger Mineralien who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack ships and bases belonging to Red Hessians.

Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Kruger and Daumann.

Is allowed to do the following in the Omegas and Sigmas only:
- Can engage in piracy against GMG and IMG or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Omega-7, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Rheinland Federal Polizei ID
531417 Wrote:* This Primary ID is only available for use on ships belonging to RFP| official faction.

The Rheinland Federal Police space forces serve as the main law enforcement authority within Rheinland borders, with focus on fight with criminal activities such as contraband smuggling, cardamine trafficking, slavery or use of illegal equipment. Second and equally important task is to secure safety of civilian and commercial traffic against pirates as well as all criminal or terrorist groups. RFP| is the elite primary department, which includes also high command of all police forces, and officers which serve in it are equipped with top quality gear. Its goal is to attract into ranks the best police officers from whole house to achieve excellent results and be true pride of Rheinland.

Pilot carrying this lawful ID is member of the Rheinland Federal Polizei who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to RFP| official faction.

The Rheinland Federal Police space forces serve as the main law enforcement authority within Rheinland borders, with focus on fight with criminal activities such as contraband smuggling, cardamine trafficking, slavery or use of illegal equipment. Second and equally important task is to secure safety of civilian and commercial traffic against pirates as well as all criminal or terrorist groups. RFP| is the elite primary department, which includes also high command of all police forces, and officers which serve in it are equipped with top quality gear. Its goal is to attract into ranks the best police officers from whole house to achieve excellent results and be true pride of Rheinland.

Pilot carrying this lawful ID is a member of the Rheinland Federal Polizei who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Rheinwehr ID
531419 Wrote:* This Primary ID is only available for use on ships belonging to [RM] official faction.

The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland. Rheinland is at war with Liberty.

Pilot carrying this lawful ID is member of the Rheinwehr who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17 and Sigma-21, Omicron Xi

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to [RW] official faction.

The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.

Pilot carrying this lawful ID is a member of the Rheinwehr who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following in the Sigmas only:
- Can engage in piracy against any ships except Rheinland lawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17, Sigma-21 and Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships


Important Comments
- Checking the files it appears MRG| is using plain indie GRN ID. If the leadership wishes, I can add to this post a player faction ID for you with a custom description and an attached logo.
- I also removed from Alster Union ID the "Allowed ships: Battleships (limited)" as it is prone to abuse. Aren't your Battleships equipped with SRP ID?
Reply  


Messages In This Thread
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-22-2018, 07:43 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:46 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:50 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:53 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:54 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lythrilux - 04-22-2018, 08:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Emperor Tekagi - 04-22-2018, 08:29 PM
RE: Propsed ID Overhaul - Official & Independent - by Corile - 04-22-2018, 08:34 PM
RE: Propsed ID Overhaul - Official & Independent - by Skorak - 04-22-2018, 08:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 08:57 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 09:00 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 08:42 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:14 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 09:24 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by Freeport7 - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Chronicron - 04-22-2018, 08:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Thexare - 04-22-2018, 09:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:27 PM
RE: Propsed ID Overhaul - Official & Independent - by JorgeRyan - 04-22-2018, 10:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:20 AM
RE: Propsed ID Overhaul - Official & Independent - by Querious - 04-22-2018, 10:48 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by PRJKTLRD - 04-22-2018, 10:51 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:24 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-22-2018, 11:45 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:57 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-27-2018, 08:16 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-23-2018, 12:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-24-2018, 05:04 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 04:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:29 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 06:18 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-25-2018, 01:45 AM
RE: Propsed ID Overhaul - Official & Independent - by Laura C. - 04-25-2018, 09:51 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:17 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-27-2018, 07:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:13 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:10 AM
RE: Propsed ID Overhaul - Official & Independent - by Enkidu - 04-26-2018, 12:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:16 AM
RE: Propsed ID Overhaul - Official & Independent - by SnakThree - 04-26-2018, 12:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:41 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:17 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-26-2018, 10:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-27-2018, 09:13 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:58 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by SnakThree - 04-27-2018, 08:51 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 09:27 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 09:39 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 10:08 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by realekki - 04-27-2018, 12:09 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 08:08 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-24-2018, 04:52 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-24-2018, 05:18 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-27-2018, 11:14 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-27-2018, 12:25 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Foxglove - 05-27-2018, 11:58 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Thyrzul - 05-27-2018, 12:11 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lythrilux - 05-27-2018, 12:38 PM

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