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  Discovery Gaming Community Rules & Requests Rules
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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]

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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]
Offline Lafayette
04-22-2018, 07:46 PM, (This post was last modified: 04-22-2018, 09:24 PM by Lafayette.)
#2
Member
Posts: 209
Threads: 29
Joined: Feb 2018

[+]Bretonia
[+]Borderworld Exports ID
505526 Wrote:Bowex Shipping Company is a pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police

Pilot carrying this lawful ID is member of the Official faction Bowex) who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Gateway outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Bowex) official faction.

Bowex Shipping Company is a pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.

Pilot carrying this lawful ID is a member of the Borderworld Exports who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.

Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Gateway or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Bretonia Armed Forces ID
505522 Wrote:* This Primary ID is only available for use on ships belonging to the BAF| official faction.

The Bretonian Armed Forces, a military weakened by two wars, is the primary military force of Bretonia. Having defended their people and Queen from the might of Kusari, a new threat has appeared. The House Gallia has broken through the Armed Forces defensive lines, forcing them to retreat. The Armed Forces maintains a high standard of discipline and training, making them one of the most efficient militaries in Sirius. The fight for Bretonia’s survival is at it’s most crucial level, they cannot afford to lose any more ground.

Pilot carrying this lawful ID is a member of the Bretonia Armed Forces who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

* Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to the BAF| official faction.

The Bretonian Armed Forces, a military weakened by two wars, is the primary military force of Bretonia. Having defended their people and Queen from the might of Kusari, a new threat has appeared. The House Gallia has broken through the Armed Forces defensive lines, forcing them to retreat. The Armed Forces maintains a high standard of discipline and training, making them one of the most efficient militaries in Sirius. The fight for Bretonia’s survival is at it’s most crucial level, they cannot afford to lose any more ground.

Pilot carrying this lawful ID is a member of the Bretonia Armed Forces who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except against Gallic lawfuls or Corsairs.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Bretonia Mining and Fabrication ID
531475 Wrote:* This Primary ID is only available for use on ships belonging to BMF- official faction.

Bretonia Mining and Fabrication BMF| is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Hydrocarbons, Beryllium, and Niobium. They partner with Border World Exports.

Pilot carrying this lawful ID is member of the Bretonia Mining and Fabrication who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Mollys anywhere.
- Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls except with Outcasts against other unlawfuls or Gallia within their Zone of Influence only.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to BMF- official faction.

Bretonia Mining and Fabrication BMF| is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Hydrocarbons, Beryllium, and Niobium. They partner with Border World Exports.

Pilot carrying this lawful ID is a member of the Bretonia Mining and Fabrication who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
- Can attack ships and bases belonging to Mollys.

Is allowed to do the following in the Taus and Omegas only:
- Can engage in piracy against IMG, Daumann and Kruger or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except for Outcasts against Gallic lawfuls or other unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Bretonia Police Authority ID
505520 Wrote:* This Primary ID is only available for use on ships belonging to BPA) official faction.

The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.

Pilot carrying this lawful ID is member of the Bretonia Police Authority who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to BPA) official faction.

The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.

Pilot carrying this lawful ID is a member of the Bretonia Police Authority who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except against Gallic lawfuls or Corsairs.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Gaian Guard ID
531469 Wrote:The Gaian Guard are a dominant cell among the Gaians. Although they are internally divided into a number of smaller subgroups, they operate under a single chain of command. The Guard's prime objective is to strenghten the Gaian movement and its influences across Sirius. They are involved in research and smuggling of artifacts, suppressing the slave trade and actively resist alien incursions into Bretonia.

Pilot carrying this unlawful ID is a member of the Gaian Guard, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Planetform and Orbital Spa anywhere.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.

Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to GG- official faction.

The Gaian Guard is a dominant cell among the Gaians. Although they are internally divided into a number of smaller subgroups, they operate under a single chain of command. The Guard's prime objective is to strenghten the Gaian movement and its influences across Sirius. They are involved in research and smuggling of artifacts, suppressing the slave trade and actively resist alien incursions into Bretonia.

Pilot carrying this unlawful ID is a member of the Gaian Guard, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Planetform and Orbital Spa and Cruise.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.

Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.

Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Gateway Shipping ID
505528 Wrote:* This Primary ID is only available for use on ships belonging to Gateway| official faction.

Gateway is known as a classic underdog, a small but energetic firm holding its own in a market of large conglomerates, both private and government-subsidized. While relations remain tense with its primary rival, Bowex, Gateway is recognized as a firm operating squarely within Bretonian identity and interests. The core business group of Gateway Shipping comprises only the most dedicated employees; usually willing to risk life and limb for greater profits and advancement. They are also dedicated to a more ruthless business approach when dealing with rivals and enemies, even going so far as direct confrontation in lawless regions.

Pilot carrying this lawful ID is member of the Gateway Shipping who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Bowex outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Gateway| official faction.

Gateway is known as a classic underdog, a small but energetic firm holding its own in a market of large conglomerates, both private and government-subsidized. While relations remain tense with its primary rival, Bowex, Gateway is recognized as a firm operating squarely within Bretonian identity and interests. The core business group of Gateway Shipping comprises only the most dedicated employees; usually willing to risk life and limb for greater profits and advancement. They are also dedicated to a more ruthless business approach when dealing with rivals and enemies, even going so far as direct confrontation in lawless regions.

Pilot carrying this lawful ID is a member of the Gateway Shipping who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.

Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Border World Exports or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Mollys ID
505530 Wrote:* This Primary ID is only available for use on ships belonging to [M] official faction.

The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.

Pilot carrying this unlawful ID is member of the Mollys who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack BMM anywhere.
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to [M] official faction.

The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.

Pilot carrying this unlawful ID is a member of the Mollys who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to BMM.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Kusari
[+]Golden Chrysanthemums ID
531457 Wrote:* This Primary ID is only available for use on ships belonging to the Sisterhood of Dreams official faction.

The Golden Chrysanthemums are a terrorist organization dedicated to the overthrow of the current Kusari government and its replacement with a matriarchal system dedicated to the good of all the people, male and female. They are especially concerned with the rights of the severely oppressed women of Kusari, and see themselves as freedom fighters in the cause for equal rights.

Over time, the Golden Chrysanthemums developed into an influential piracy and smuggling organization which controls Kusari's entire Cardamine market. Despite the partial devolution from an idealistic cause to pragmatic yet impulsive motivations, the movement continues to gain more supporters every day. Their numbers rose notably during Kusari's war against Bretonia, then gradually continued rising throughout the ensuing civil war between the Imperial and Republican factions.

A new syndicate came to came to prominence in 818 A.S., the Sisterhood of Dreams. This radical front increased ties with the Outcasts, aligning them far more closely than the Chrysanthemums had been previously. However, after a few years the syndicate fractured as the movement faced issues pertaining to the dishonor of Matsuda's ways.

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except for the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-59, Lyonnais

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to the GC| official faction.

The Golden Chrysanthemums are a terrorist organization dedicated to the overthrow of the current Kusari government and its replacement with a matriarchal system dedicated to the good of all the people, male and female. They are especially concerned with the rights of the severely oppressed women of Kusari, and see themselves as freedom fighters in the cause for equal rights.

Over time, the Golden Chrysanthemums developed into an influential piracy and smuggling organization which controls Kusari's entire Cardamine market. Despite the partial devolution from an idealistic cause to pragmatic yet impulsive motivations, the movement continues to gain more supporters every day. Their numbers rose notably during Kusari's war against Bretonia, then gradually continued rising throughout the ensuing civil war between the Imperial and Republican factions.

A new syndicate came to came to prominence in 818 A.S., the Sisterhood of Dreams. This radical front increased ties with the Outcasts, aligning them far more closely than the Chrysanthemums had been previously. However, after a few years the syndicate fractured as the movement faced issues pertaining to the dishonor of Matsuda's ways. Months of internal struggle followed the collapse of the radical Sisterhood of Dreams syndicate, the Golden Chrysanthemums were at the edge of losing track of their ideals if not the Sisters of Light stepped in. Hard work and restructuring, most noticeable through the removal of the ‘Child Empress’, the Golden Chrysanthemums found their unity again. Following the call of their new Empress into a bright future. The new head of the GC changed the organizations pattern, nowadays it aims to overpower all unlawful forces in Kusari and gain significant political influence to slowly flatten the way for the Kusarian Matriarchy with more than just plain terrorism.

Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-59, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Hogosha Association ID
531395 Wrote:* This Primary ID is only available for use on ships belonging to HA- official faction.

The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.

Pilot carrying this quasi-lawful ID is member of the Hogosha Association who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships outside of Kusari house space, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can attack unlawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can attack Junkers anywhere, including transports.
- Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
- Cannot use any transport with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to HA- official faction.

The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.

Pilot carrying this quasi-lawful ID is a member of the Hogosha Association who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Junkers.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.

Is allowed to do the following within Kusari Controlled Space and Outer Region, Sigmas and Taus only:
- Can engage in piracy against any ships except Samura.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with KNF, KSP, and Samura against unlawfuls.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kishiro Technologies ID
531393 Wrote:* This Primary ID is only available for use on ships belonging to Kishiro| official faction.

Kishiro Technologies is one of the two great keiretsu of Kusari and one of largest manufacturers of technology in Sirus ranging from simple electronic devices and Optical chips to Ships and Weapons. Kishiro's biggest competitor to date is Samura Industries, both who are always trying to oust each other. Though it is not just about corporate rivalry, it is also largely due to their political views. Kishiro embraces change and innovation over the conservative views of Samura who are uncomfortable with change. One of Kishiros Biggest allies are the Gas Miners Guild and more recently Gateway Shipping. Since the formation of the Republic of Kusari, Kishiro has had a great pull in Kusari politics. One of the most recent achievements was having the treaty of Kusari and Bretonia signed, which has once again enabled commerce between both nations.

Pilot carrying this lawful ID is member of the Kishiro Technologies who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Samura outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Kishiro| official faction.

Kishiro Technologies is one of the two great keiretsu of Kusari and one of largest manufacturers of technology in Sirus ranging from simple electronic devices and Optical chips to Ships and Weapons. Kishiro's biggest competitor to date is Samura Industries, both who are always trying to oust each other. Though it is not just about corporate rivalry, it is also largely due to their political views. Kishiro embraces change and innovation over the conservative views of Samura who are uncomfortable with change. One of Kishiros Biggest allies are the Gas Miners Guild and more recently Gateway Shipping. Since the formation of the Republic of Kusari, Kishiro has had a great pull in Kusari politics. One of the most recent achievements was having the treaty of Kusari and Bretonia signed, which has once again enabled commerce between both nations.

Pilot carrying this lawful ID is a member of the Kishiro Technologies who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Farmers Alliance, Golden Chrysanthemums and Blood Dragons.

Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Samura or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kusari Naval Forces ID
531389 Wrote:* This Primary ID is only available for use on ships belonging to [KNF] official faction.

Once the Kusari Naval Forces were the upholders of the will of the Emperor of Kusari as his loyal retainers. After the emperor lost his power during the war with Bretonia and the Gallic invasion, the Naval Forces began serving the Republic of Kusari. They assure the protection of the borders of Kusari and guarantee the safety of its citizens. For centuries they have been caught in a bloody conflict against the Blood Dragons, a rebel group that tries to overthrow the government. Currently the Naval Forces also fight against the remnants of the old Imperial Naval Forces, called the Kusari Exiles, who are still loyal to the emperor and oppose the new republic.

Pilot carrying this lawful ID is member of the Kusari Naval Forces who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to [KNF] official faction.

Once the Kusari Naval Forces were the upholders of the will of the Emperor of Kusari as his loyal retainers. After the emperor lost his power during the war with Bretonia and the Gallic invasion, the Naval Forces began serving the Republic of Kusari. They assure the protection of the borders of Kusari and guarantee the safety of its citizens. For centuries they have been caught in a bloody conflict against the Blood Dragons, a rebel group that tries to overthrow the government. Currently the Naval Forces also fight against the remnants of the old Imperial Naval Forces, called the Kusari Exiles, who are still loyal to the emperor and oppose the new republic.

Pilot carrying this lawful ID is a member of the Kusari Naval Forces who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Samura Heavy Industries ID
531391 Wrote:* This Primary ID is only available for use on ships belonging to Samura| official faction.

Samura Heavy Industries is one of Kusari's 'Keiretsu'. The history of Samura is deeply intertwined with the Kusari Shogunate, its ruling body. Samura holds key contracts for the construction of Kusari Naval vessels, development of Kusari industrial capabilities and producing goods for industrial usage, mineral extractions on the borders of Kusari, and previously held the exclusive rights for the distribution of valuable resources produced by the Gas Miners Guild. However, because the agreement with the GMG has recently expired, Samura faces fierce competition with the GMG's business partner, archrival Kishiro Technologies, as it ventures into the fuel market.

Presently, Samura is forming strong ties with Rheinland and Gallic corporations to fortify its position outside of Kusari. Although the Kishiro backed government has ousted the Emperor and taken away some of Samura’s influence within Kusari, parts of Samura are secretly working on returning the rightful Emperor to the throne along with regaining its influence. Samura is also engaged in a protracted dispute with Synth Foods over the race to feed the expanding populations of Kusari and the other Houses.

Pilot carrying this lawful ID is member of Samura Heavy Industries who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls except for Farmers Alliance.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Samura| official faction.

Samura Heavy Industries is one of Kusari's 'Keiretsu'. The history of Samura is deeply intertwined with the Kusari Shogunate, its ruling body. Samura holds key contracts for the construction of Kusari Naval vessels, development of Kusari industrial capabilities and producing goods for industrial usage, mineral extractions on the borders of Kusari, and previously held the exclusive rights for the distribution of valuable resources produced by the Gas Miners Guild. However, because the agreement with the GMG has recently expired, Samura faces fierce competition with the GMG's business partner, archrival Kishiro Technologies, as it ventures into the fuel market.

Presently, Samura is forming strong ties with Rheinland and Gallic corporations to fortify its position outside of Kusari. Although the Kishiro backed government has ousted the Emperor and taken away some of Samura’s influence within Kusari, parts of Samura are secretly working on returning the rightful Emperor to the throne along with regaining its influence. Samura is also engaged in a protracted dispute with Synth Foods over the race to feed the expanding populations of Kusari and the other Houses.

Pilot carrying this lawful ID is a member of Samura Heavy Industries who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Golden Chrysanthemums and Blood Dragons.

Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Kishiro, GMG and Synth Foods or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Farmers Alliance.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Inter-House
[+]Auxesia ID
531413 Wrote:* This Primary ID is only available for use on ships belonging to A/)- official faction.

Auxesia is a powerful non-state actor devoted to the preservation of technology and humanity. Comprised of Nomad War survivors and military defectors from across the entire Sector, Auxesia serves as a vanguard against a second apocalypse by using alien technology to augment and advance the human race itself, presenting a trans-human doppelganger to the Nomad infection.

The user of this ID is a Quasi-Lawful entity that can:

- Can fulfill bounty and escort contracts, and treat transports as combat targets when fulfilling such.
- Can demand Alien Artifacts, Nomad materials, Azurite and Cardamine of any form from any ship, and can attack them if they refuse to comply.
- Can engage Order ships in the Independent Worlds at will, except transports.
- Can attack any ship in self-defense, or to protect an allied ship.
- Can attack any Nomad and Wild ships anywhere, except transports.
- Cannot use Transports with more than 3.600 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to A/)- official faction.

Auxesia is a powerful non-state actor devoted to the preservation of technology and humanity. Comprised of Nomad War survivors and military defectors from across the entire Sector, Auxesia serves as a vanguard against a second apocalypse by using alien technology to augment and advance the human race itself, presenting a trans-human doppelganger to the Nomad infection.

Pilot carrying this quasi-lawful ID is a member of Auxesia who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect an allied ship or base.
- Can fulfill bounty contracts and treat transports as combat targets when fulfilling such.
- Can attack ships and bases belonging to Nomads and Wild.
- Can pirate ships carrying Alien Artifacts, Azurite, Cardamine and Nomad materials.
- Can ally with unlawfuls.

Is allowed to do the following in the Independent Worlds:
- Can attack bases and ships except transports belonging to The Order.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Crayer Republic ID
531445 Wrote:* This Primary ID is only available for use on ships belonging to =CR= official faction.

The Colonial Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is member of the Colonial Republic who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Colonial Republic within their Zone of Influence.
- While flying Gunboats or Below may attack GRN and GRI ships anywhere.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to =CR= official faction.

The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Colonials are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is a member of the Crayter Republic who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to GRN and GRI while not flying cruisers or battleships.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the Crayter Republic.
- Can demand contraband and levy fines as specified in Crayter laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except with The Council and Maquis.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Forlorn Hope ID
505516 Wrote:The Forlorn Hope is a paramilitary corporation which is based out of the Independent Worlds. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.

Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who:

- Can attack ships belonging to houses or organizations considered hostile by the Forlorn Hope within their Zone of Influence.
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of allied bases within their Zone of Influence.
- Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them, even outside of their Zone of Influence.
- Cannot post bounties.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Zone of Influence: Baffin, Coronado, Cortez, Magellan, Liberty.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to Forlorn| official faction.

The Forlorn Hope is a paramilitary corporation which is based out of the Independent Worlds. The Forlorn Hope relies on a carefully maintained network of contacts to sanction and fund their operations across the sector.

Pilot carrying this quasi-lawful ID is a member of the Forlorn Hope, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can fulfill lawful bounty contracts and treat transports as combat targets when fulfilling such.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases belonging to houses or organisations considered hostile by the Forlorn Hope.

Is not allowed to do the following:
- Cannot post bounties.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Zone of Influence: Liberty, Baffin, Coronado, Cortez, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Interspace Commerce ID
531439 Wrote:* This Primary ID is only available for use on ships belonging to IC| official faction.

Interspace Commerce is an independent corporation that originated in Liberty. It focuses mainly on insurance of cargo shipments, and is very wealthy. It also often provides loans to house governments for large projects such as the construction of a Jump Gate or Trade Lane. They are rumored to have dealings with the Red Hessians and Golden Chrysanthemums.

Pilot carrying this lawful ID is member of the Interspace Commerce who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack Lane Hackers anywhere.
- Cannot ally with any unlawfuls except Red Hessians and Golden Chrysanthemums against other unlawfuls.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to IC| official faction.

Interspace Commerce is an independent corporation that originated in Liberty. It focuses mainly on insurance of cargo shipments, and is very wealthy. It also often provides loans to house governments for large projects such as the construction of a Jump Gate or Trade Lane. They are rumored to have dealings with the Red Hessians and Golden Chrysanthemums.

Pilot carrying this lawful ID is a member of the Interspace Commerce who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Lane Hackers.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Red Hessians and Golden Chrysanthemums against other unlawfuls.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Independent Miners Guild ID
531443 Wrote:* This Primary ID is only available for use on ships belonging to IMG| official faction.

The Independent Miners Guild is a confederation of miners that operate outside of House Space. The IMG| is the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses by avoiding confrontation with those. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.

Pilot carrying this lawful ID is member of the Independent Miners Guild who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence.
- Can demand contraband (defined in the Tau Laws) and destroy ships that refuse to comply
- Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot dock cruisers on any base within any House, except on IMG bases.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:* This Primary ID is only available for use on ships belonging to IMG| official faction.

The Independent Miners Guild is a confederation of miners that operate outside of House Space. The IMG| is the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses by avoiding confrontation with those. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.

Pilot carrying this lawful ID is a member of the Independent Miners Guild who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.

Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Gateway and ALG.

Is allowed to do the following in the Taus and Omegas only:
- Can engage in piracy against Kruger, Daumann, GMS and BMM or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the IMG.
- Can demand contraband as defined in the Tau laws and levy fines, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot dock cruisers on any base in Sovereign House Space, except on IMG bases.
- Cannot ally with any unlawfuls except against other unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.

Zone of Influence: Taus, Omega-3, Omega-7, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Junker Congress ID
531447 Wrote:* This Primary ID is only available for use on ships belonging to .:j:. official faction.

The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

Pilot carrying this quasi-lawful ID is member of the Congress who:

- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to .:j:. official faction.

The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

Pilot carrying this quasi-lawful ID is a member of the Junker Congress who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Xenos and Hogosha.
- Can ally with unlawfuls.

Is allowed to do the following outside of Bretonia, Liberty and Rheinland House Space:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Junker Marauders ID
505504 Wrote:* This Primary ID is only available for use on ships belonging to JM| official faction

The Junker Marauders are a group of nomadic Junkers who roam Sirius in search of loot and plunder.

Pilot carrying this quasi-lawful ID is a member of the Junker Marauders, who:

- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:* This Primary ID is only available for use on ships belonging to JM|- official faction

The Junker Marauders are a group of nomadic Junkers who roam Sirius in search of loot and plunder.

Pilot carrying this quasi-lawful ID is a member of the Junker Marauders, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Xenos and Hogosha.
- Can ally with unlawfuls.

Is allowed to do the following outside of Bretonia, Liberty and Rheinland House Space:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Temporary Autonomous Zoners ID
505506 Wrote:* This Primary ID is only available for use on ships belonging to [TAZ] official faction.

The Temporary Autonomous Zoners are a group of esoteric Zoners who believe that the ancient Greek Goddess Eris is alive and well in the Sirius Sector. The "TAZ" have embraced the religion of Discordianism as outlined in their Sacred Holy Tome, the "Principia Discordia". The TAZ are also followers of the ancient Terran prophet Hakim Bey, who coined the term "Temporary Autonomous Zone", and they devoutly follow Bey's philosophy of Ontological Anarchy.

Pilot carrying this quasilawful ID is a Discordian Zoner, who:

- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Can demand contraband, levy fines and destroy ships if they refuse to cooperate, or violate the Pentabarf, within Baffin only.
- Cannot dock Cruisers and Battleships on any base within House Sovereign Space.
- Cannot dock transports with more than 3,600 cargo on any base within House Sovereign Space.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:* This Primary ID is only available for use on ships belonging to [TAZ] official faction.

The Temporary Autonomous Zoners are a group of esoteric Zoners who believe that the ancient Greek Goddess Eris is alive and well in the Sirius Sector. The "TAZ" have embraced the religion of Discordianism as outlined in their Sacred Holy Tome, the "Principia Discordia". The TAZ are also followers of the ancient Terran prophet Hakim Bey, who coined the term "Temporary Autonomous Zone", and they devoutly follow Bey's philosophy of Ontological Anarchy.

Pilot carrying this quasi-lawful ID is a member of the Discordian Zoners, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.

Is allowed to do the following within Baffin only:
- Can attack bases or ships except transports which are in violation of the Pentabarf.
- Can demand contraband and levy fines as specified in the Pentabarf, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot dock Cruisers and Battleships on any base within Sovereign House Space.
- Cannot participate in unlawful actions except as described above.
- Cannot dock transports with more than 3,600 cargo on any base within Sovereign House Space.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships


Important Comments
- GC| ID description speaks about the Sisterhood of Dreams. You want a new description I assume? (and faction logo)
Reply  


Messages In This Thread
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-22-2018, 07:43 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:46 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:50 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:53 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:54 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lythrilux - 04-22-2018, 08:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Emperor Tekagi - 04-22-2018, 08:29 PM
RE: Propsed ID Overhaul - Official & Independent - by Corile - 04-22-2018, 08:34 PM
RE: Propsed ID Overhaul - Official & Independent - by Skorak - 04-22-2018, 08:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 08:57 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 09:00 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 08:42 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:14 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 09:24 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by Freeport7 - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Chronicron - 04-22-2018, 08:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Thexare - 04-22-2018, 09:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:27 PM
RE: Propsed ID Overhaul - Official & Independent - by JorgeRyan - 04-22-2018, 10:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:20 AM
RE: Propsed ID Overhaul - Official & Independent - by Querious - 04-22-2018, 10:48 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by PRJKTLRD - 04-22-2018, 10:51 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:24 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-22-2018, 11:45 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:57 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-27-2018, 08:16 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-23-2018, 12:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-24-2018, 05:04 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 04:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:29 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 06:18 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-25-2018, 01:45 AM
RE: Propsed ID Overhaul - Official & Independent - by Laura C. - 04-25-2018, 09:51 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:17 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-27-2018, 07:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:13 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:10 AM
RE: Propsed ID Overhaul - Official & Independent - by Enkidu - 04-26-2018, 12:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:16 AM
RE: Propsed ID Overhaul - Official & Independent - by SnakThree - 04-26-2018, 12:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:41 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:17 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-26-2018, 10:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-27-2018, 09:13 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:58 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by SnakThree - 04-27-2018, 08:51 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 09:27 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 09:39 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 10:08 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by realekki - 04-27-2018, 12:09 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 08:08 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-24-2018, 04:52 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-24-2018, 05:18 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-27-2018, 11:14 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-27-2018, 12:25 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Foxglove - 05-27-2018, 11:58 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Thyrzul - 05-27-2018, 12:11 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lythrilux - 05-27-2018, 12:38 PM

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