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  Discovery Gaming Community Rules & Requests Rules
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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]

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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]
Offline Lafayette
04-22-2018, 07:54 PM, (This post was last modified: 04-22-2018, 08:43 PM by Lafayette.)
#5
Member
Posts: 209
Threads: 29
Joined: Feb 2018

[+]Bretonia
[+]Border World Exports ID
XXXXXX Wrote:Border World Exports is a Bretonian shipping company that competes with Gateway Shipping. They partner with Bretonia Mining and Manufacturing, and prefer not to deal with the Independent Miners Guild.

Pilot carrying this lawful ID is an employee of Border World Exports who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Gateway outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Border World Exports is a Bretonian shipping company that competes with Gateway Shipping. They partner with Bretonia Mining and Manufacturing, and prefer not to deal with the Independent Miners Guild.

Pilot carrying this lawful ID is an employee of Border World Exports who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.

Is allowed to do the following outside House systems:
- Can engage in piracy against ships belonging to Gateway or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Bretonia Armed Forces ID
500557 Wrote:The Bretonian Armed Forces are the military of Bretonia. The maintain Bretonian rule in systems claimed by Bretonia and assist in law enforcement. They also patrol the systems bordering Bretonia. Bretonia is at war with Gallia.

Pilot carrying this lawful ID is a member of the Bretonia Armed Forces who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Bretonian Armed Forces are the military of Bretonia. The maintain Bretonian rule in systems claimed by Bretonia and assist in law enforcement. They also patrol the systems bordering Bretonia. Bretonia is at war with Gallia.

Pilot carrying this lawful ID is enlisted in the Bretonia Armed Forces, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Bretonia Mining and Manufacturing ID
XXXXXX Wrote:Bretonia Mining and Manufacturing is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Beryllium, Hydrocarbons and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway.

Pilot carrying this lawful ID is an employee of Bretonia Mining and Manufacturing who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Mollys anywhere.
- Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Bretonia Mining and Manufacturing is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Beryllium, Hydrocarbons and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway.

Pilot carrying this lawful ID is an employee of Bretonia Mining and Manufacturing who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
- Can attack ships and bases belonging to Mollys.

Is allowed to do the following in the Omegas and Taus only:
- Can engage in piracy against IMG, Daumann and Kruger or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Bretonia Police Authority ID
500559 Wrote:The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.

Pilot carrying this lawful ID is a member of the Bretonia Police Authority, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.

Pilot carrying this lawful ID is a member of the Bretonia Police Authority, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Bretonian Intelligence Service ID
504384 Wrote:The Bretonia Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space.

Pilot carrying this quasi-lawful ID is a member of the Bretonian Intelligence Service (BIS), who :

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Bretonia outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Bretonia to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Bretonia, systems directly bordering Bretonia

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Bretonian Intelligence Service is the Bretonian covert operations service, who specialize in spying and sabotage outside of Bretonian space.

Pilot carrying this quasi-lawful ID is a member of the Bretonian Intelligence Service, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Bretonia.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Bretonia.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Bretonia laws.
- Can demand contraband and levy fines as specified in Bretonia laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Bretonian Privateer ID
504016 Wrote:The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.

Pilot carrying this unlawful ID is a Bretonian Privateer, who :

- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Can demand cargo and credits outside of Bretonia from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthemums, Outcasts, Council and Maquis.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.

Pilot carrying this unlawful ID is a Bretonian Privateer, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack any base or ship except transports which does not belong to Bretonia or Liberty lawfuls.
- Can engage in piracy against transports which does not belong to Bretonia or Liberty lawfuls.

Is not allowed to do the following:
- Cannot ally with anyone except with Bretonia lawfuls, Golden Chrysanthemums, Outcasts, The Council and Maquis.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Controlled Space and Outer Region
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Gaian ID
XXXXXX Wrote:The Gaians are an eco-terrorist faction. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform.

Pilot carrying this unlawful ID is a member of the Gaians, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Planetform and Orbital Spa anywhere.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.

Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Gaians are an eco-terrorist faction. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform.

Pilot carrying this unlawful ID is a member of the Gaians, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Planetform and Orbital Spa and Cruise.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Terraforming Gases or Gaian Wildlife as combat targets.

Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo, except for the Corsair Train.

Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Gateway Shipping ID
500620 Wrote:Gateway Shipping is a Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing.

Pilot carrying this lawful ID is an employee of Gateway Shipping who:

- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Bowex outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Gateway Shipping is a Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing.

Pilot carrying this lawful ID is an employee of Gateway Shipping who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.

Is allowed to do the following outside House systems:
- Can engage in piracy against ships belonging to Border World Exports or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Mollys ID
XXXXXX Wrote:The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.

Pilot carrying this unlawful ID is member of the Mollys who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack BMM anywhere.
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.

Pilot carrying this unlawful ID is a member of the Mollys who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to BMM.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except against Bretonia lawfuls or Corsairs.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Planetform, Inc. ID
XXXXXX Wrote:Planetform Inc. is a Bretonian terraforming corporation. It specialises in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services.

Pilot carrying this lawful ID is an employee of Planetform, Inc. who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Gaians anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Tau-31, California, Hudson

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Planetform Inc. is a Bretonian terraforming corporation. It specializes in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services.

Pilot carrying this lawful ID is an employee of Planetform, Inc. who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia.
- Can attack ships and bases belonging to Gaians.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Bretonia.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Tau-31, California, Hudson
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kusari
[+]Blood Dragons ID
XXXXXX Wrote:The Blood Dragons are a revolutionary group who wish to overthrow the Kusari government and restore their imperial line. They also oppose Nomad influences in Kusari, and are allied with The Order and the Golden Chrysanthemums.

Pilot carrying this unlawful ID is a member of the Blood Dragons, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except for the GMG.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Blood Dragons are a revolutionary group who wish to overthrow the Kusari government and restore their imperial line. They also oppose Nomad influences in Kusari, and are allied with The Order and the Golden Chrysanthemums.

Pilot carrying this unlawful ID is a member of the Blood Dragons, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with the GMG.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Farmers Alliance ID
XXXXXX Wrote:The Farmers Alliance are an ultranationalist terrorist group who wish to rid Kusari of foreign influences, especially Synth Foods. They are secretly supported by Samura.

Pilot carrying this unlawful ID is a member of the Farmers Alliance, who:

- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Samura are exempted from this.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can attack Synth Foods anywhere.
- Can treat any ship carrying Synth Paste or Synth Gel as combat targets.
- Cannot ally with any lawfuls except for Samura.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Farmers Alliance are an ultranationalist terrorist group who wish to rid Kusari of foreign influences, especially Synth Foods. They are secretly supported by Samura.

Pilot carrying this unlawful ID is a member of the Farmers Alliance, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Synth Foods.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports or those affiliated with Samura.
- Can engage in piracy against any ship except Samura.
- Can treat transports carrying Synth Paste or Synth Gel as combat targets.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with Samura.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Golden Chrysanthemums ID
XXXXXX Wrote:The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.

Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except for the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.

Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with the GMG and Interspace.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-59, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Hogosha ID
500612 Wrote:The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums, and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.

Pilot carrying this quasi-lawful ID is a member of the Hogosha, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can not engage in piracy in Kusari house space.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can attack unlawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can attack Junkers anywhere, including transports.
- Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
- Cannot use any transport with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums, and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.

Pilot carrying this quasi-lawful ID is a member of the Hogosha, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Junkers.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.

Is allowed to do the following within Kusari Controlled Space and Outer Region, Sigmas and Taus only:
- Can engage in piracy against any ships except Samura.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with KNF, KSP, and Samura against unlawfuls.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kempeitai ID
504022 Wrote:The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space.

Pilot carrying this quasi-lawful ID is a member of the Kempeitai, The Kusari Police intelligence agency, who :

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within Kusari house space.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Kusari outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Kusari to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Kusari, systems directly bordering Kusari

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Kempeitai is the Kusari covert operations service, who specialize in spying and sabotage outside of Kusari space.

Pilot carrying this quasi-lawful ID is a member of the Kempeitai, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Kusari.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Kusari.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Kishiro Technologies ID
XXXXXX Wrote:Kishiro is one of the major corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.

Pilot carrying this lawful ID is an employee of Kishiro Technologies, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Samura outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Kishiro is one of the major corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.

Pilot carrying this lawful ID is an employee of Kishiro Technologies, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Farmers Alliance, Golden Chrysanthemums and Blood Dragons.

Is allowed to do the following outside House systems:
- Can engage in piracy against ships belonging to Samura or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kusari Naval Forces ID
500561 Wrote:The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol the systems bordering Kusari.

Pilot carrying this lawful ID is enlisted in the Kusari Naval Forces, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol the systems bordering Kusari.

Pilot carrying this lawful ID is enlisted in the Kusari Naval Forces, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Kusari State Police ID
500563 Wrote:The Kusari State Police are the police force of Kusari. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Kusari space.

Pilot carrying this lawful ID is a member of the Kusari State Police, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Kusari State Police are the police force of Kusari. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Kusari space.

Pilot carrying this lawful ID is a member of the Kusari State Police, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari.
- Can demand contraband and levy fines as specified in Kusari laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Samura Industries ID
XXXXXX Wrote:Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.

Pilot carrying this lawful ID is an employee of Samura Industries, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any unlawfuls except for Farmers Alliance.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.

Pilot carrying this lawful ID is an employee of Samura Industries, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Kusari.
- Can attack ships and bases belonging to Golden Chrysanthemums and Blood Dragons.

Is allowed to do the following outside Sovereign House Space:
- Can engage in piracy against ships belonging to Kishiro, GMG and Synth Foods or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Kusari.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Farmers Alliance.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
Reply  


Messages In This Thread
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-22-2018, 07:43 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:46 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:50 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:53 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:54 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lythrilux - 04-22-2018, 08:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Emperor Tekagi - 04-22-2018, 08:29 PM
RE: Propsed ID Overhaul - Official & Independent - by Corile - 04-22-2018, 08:34 PM
RE: Propsed ID Overhaul - Official & Independent - by Skorak - 04-22-2018, 08:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 08:57 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 09:00 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 08:42 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:14 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 09:24 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by Freeport7 - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Chronicron - 04-22-2018, 08:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Thexare - 04-22-2018, 09:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:27 PM
RE: Propsed ID Overhaul - Official & Independent - by JorgeRyan - 04-22-2018, 10:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:20 AM
RE: Propsed ID Overhaul - Official & Independent - by Querious - 04-22-2018, 10:48 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by PRJKTLRD - 04-22-2018, 10:51 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:24 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-22-2018, 11:45 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:57 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-27-2018, 08:16 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-23-2018, 12:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-24-2018, 05:04 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 04:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:29 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 06:18 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-25-2018, 01:45 AM
RE: Propsed ID Overhaul - Official & Independent - by Laura C. - 04-25-2018, 09:51 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:17 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-27-2018, 07:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:13 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:10 AM
RE: Propsed ID Overhaul - Official & Independent - by Enkidu - 04-26-2018, 12:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:16 AM
RE: Propsed ID Overhaul - Official & Independent - by SnakThree - 04-26-2018, 12:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:41 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:17 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-26-2018, 10:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-27-2018, 09:13 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:58 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by SnakThree - 04-27-2018, 08:51 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 09:27 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 09:39 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 10:08 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by realekki - 04-27-2018, 12:09 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 08:08 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-24-2018, 04:52 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-24-2018, 05:18 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-27-2018, 11:14 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-27-2018, 12:25 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Foxglove - 05-27-2018, 11:58 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Thyrzul - 05-27-2018, 12:11 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lythrilux - 05-27-2018, 12:38 PM

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