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  Discovery Gaming Community Rules & Requests Rules
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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]

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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]
Offline Lafayette
04-22-2018, 07:58 PM, (This post was last modified: 04-27-2018, 08:43 PM by Lafayette.)
#6
Member
Posts: 209
Threads: 29
Joined: Feb 2018

[+]Rheinland
[+]ALG Waste Disposal ID
XXXXXX Wrote:ALG Waste Disposal is a Rheinland company that specialises in the disposal and reprocessing of hazardous industrial waste. It has a partnership with the IMG and Gateway, and is developing relations with Kruger.

Pilot carrying this lawful ID is an employee of ALG Waste Disposal, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence, with the exception of Liberty lawfuls.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:ALG Waste Disposal is a Rheinland company that specializes in the disposal and reprocessing of hazardous industrial waste. It has a partnership with the IMG and Gateway, and is developing relations with Kruger.

Pilot carrying this lawful ID is an employee of ALG Waste Disposal, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Bundschuh ID
XXXXXX Wrote:The Bundschuh are a revolutionary faction in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They occasionally commit acts of piracy to support their cause.

Pilot carrying this unlawful ID is a member of the Bundschuh, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Bundschuh are a revolutionary faction in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They occasionally commit acts of piracy to support their cause.

Pilot carrying this unlawful ID is a member of the Bundschuh, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with or against Rheinland Military or Rheinland Police.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Daumann Heavy Construction ID
XXXXXX Wrote:Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.

Pilot carrying this lawful ID is an employee of Daumann Heavy Construction, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the IMG and BMM in the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.

Pilot carrying this lawful ID is an employee of Daumann Heavy Construction, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack bases and ships belonging to Red Hessians.

Is allowed to do the following in the Omegas only:
- Can engage in piracy against IMG and BMM or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kruger Minerals ID
500587 Wrote:Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with the Independent Miners Guild. The Red Hessians often attack Kruger ships.

Pilot carrying this lawful ID is an employee of Kruger Minerals, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-7, Omega-9, Omega-11, Sigma-13

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with the Independent Miners Guild. The Red Hessians often attack Kruger ships.

Pilot carrying this lawful ID is an employee of Kruger Minerals, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack bases and ships belonging to Red Hessians.

Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Kruger and Daumann.

Is allowed to do the following in the Omegas and Sigmas only:
- Can engage in piracy against GMG and IMG or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.
- Can demand Blood Diamonds and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Omega-7, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Marinenachrichtendienst ID
504023 Wrote:Marine Nachrichten Dienst is the Rheinland covert operations service, who specialise in spying and sabotage outside of Rheinland space.

Pilot carrying this quasi-lawful ID is a member of the Marinenachrichtendienst (MND), the Rheinland Military intelligence agency, who :

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influene.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Rheinland outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Rheinland to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:Marine Nachrichten Dienst is the Rheinland covert operations service, who specialize in spying and sabotage outside of Rheinland space.

Pilot carrying this quasi-lawful ID is a member of the Marinenachrichtendienst, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack any base or ship except transports which belong to a house or organisation considered hostile by Rheinland.
- Can engage in piracy against transports which belong to a house or organisation considered hostile by Rheinland.
- Can ally with unlawfuls.

Is allowed to do the following in the Sigmas:
- Can engage in piracy against ships not belonging to Rheinland lawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot attack with a cruiser outside the Zone of Influence unless it is for self-defense.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Red Hessians ID
XXXXXX Wrote:The Red Hessians are a large revolutionary group in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They often commit acts of piracy and attacks on Kruger and Daumann. They are also enemies of the Corsairs and are allied with the LWB and Bundschuh.

Pilot carrying this unlawful ID is a member of the Red Hessians, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts as combat targets.
- Cannot ally with any lawfuls except with Interspace, or Rheinland lawfuls against Liberty lawfuls.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Red Hessians are a large revolutionary group in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They often commit acts of piracy and attacks on Daumann and Kruger. They are also enemies of the Corsairs and are allied with the LWB and Bundschuh.

Pilot carrying this unlawful ID is a member of the Red Hessians, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with Interspace against other unlawfuls or IMG.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Republican Shipping ID
XXXXXX Wrote:Republican Shipping is a Rheinland shipping company. It partners with Daumann Heavy Construction, and is often attacked by Unioners.

Pilot carrying this lawful ID is an employee of Republican Shipping, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Unioners anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Republican Shipping is a Rheinland shipping company. It partners with Daumann Heavy Construction, and is often attacked by Unioners.

Pilot carrying this lawful ID is an employee of Republican Shipping, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland.
- Can attack bases and ships belonging to Unioners.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by Rheinland.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Rheinland Federal Police ID
500567 Wrote:The Rheinland Federal Police are the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space.

Pilot carrying this lawful ID is a member of the Rheinland Federal Police, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Rheinland Federal Police are the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space.

Pilot carrying this lawful ID is a member of the Rheinland Federal Police, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Rheinland Military ID
500565 Wrote:The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.

Pilot carrying this lawful ID is enlisted in the Rheinland Military, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17 and Sigma-21, Omicron Xi

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Rheinland Military are the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.

Pilot carrying this lawful ID is enlisted in the Rheinland Military, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following in the Sigmas only:
- Can engage in piracy against ships not belonging to Rheinland lawfuls.

Is allowed to do the following within their Zone of Influence:
- Can protect allied or neutral lawful ships or bases.
- Can attack ships or bases which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland.
- Can demand contraband and levy fines as specified in Rheinland laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17, Sigma-21 and Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Unioners ID
XXXXXX Wrote:The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They cooperate with both Corsairs and Red Hessians.

Pilot carrying this unlawful ID is a member of the Unioners, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They have business ties with Corsairs and they are not in good terms with other unlawful organizations of Rheinland.

Pilot carrying this unlawful ID is a member of the Unioners, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Inter-House
[+]Bounty Hunters Guild ID
XXXXXX Wrote:The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All unlawfuls treat the Bounty Hunters as enemies.

Pilot carrying this lawful ID is a Bounty Hunter, who:

- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of a Bounty Hunter of BHG Core bases.
- Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 4,300 cargo.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All unlawfuls treat the Bounty Hunters as enemies.

Pilot carrying this lawful ID is a Bounty Hunter, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can fulfill lawful bounty contracts and treat transports as combat targets when fulfilling such.

Is not allowed to do the following:
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Crayter Republic ID
504388 Wrote:The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Crayterians are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is enlisted in the Crayter Military, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Crayter Republic within their Zone of Influence.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except for Council and Maquis
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Crayterians are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is enlisted in the Crayter Military, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the Crayter Republic.
- Can demand contraband and levy fines as specified in Crayter laws, and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except with The Council and Maquis.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Gas Miners Guild ID
500637 Wrote:The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums.

Pilot carrying this lawful ID is an employee of Gas Miners Guild, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the GMG within their Zone of Influence.
- Can engage in piracy against Samura and Kruger in the Sigmas only.
- May treat ships belonging to Rheinland as combat targets in the Sigmas only.
- Can ally with Golden Chrysanthemums and Blood Dragons.
- Cannot ally with any other unlawfuls except for against Rheinland factions in the Sigmas only.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Sigmas, systems directly bordering the Sigmas

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums.

Pilot carrying this lawful ID is an employee of the Gas Miners Guild, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the GMG.
- Can demand contraband as defined in the GMG laws and levy fines, and attack if ships refuse to comply.

Is allowed to do the following within the Sigmas only:
- Can attack ships or bases belonging to Rheinland factions.
- Can engage in piracy against ships belonging to Samura or may attack if those ships are not transports.
- Can ally with unlawfuls against Rheinland factions only.

Is not allowed to do the following:
- Cannot ally with any unlawfuls except with Golden Chrysanthemums and Blood Dragons or as described above.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Sigmas, systems directly bordering the Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Independent Miners Guild ID
500641 Wrote:The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.

Pilot carrying this lawful ID is an Independent Miners Guild member, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence.
- Can demand Slaves and Cardamine from any ship within their Zone of Influence and destroy those who refuse to comply.
- Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot dock capital ships on any base within any House, except on IMG bases.
- Cannot use any transport with more than 4,300 cargo.
- Cannot ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.

Pilot carrying this lawful ID is an Independent Miners Guild member, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.

Is allowed to do the following in the Omicrons only:
- Can engage in piracy against any lawful corporations except Gateway and ALG.

Is allowed to do the following in the Taus and Omegas only:
- Can engage in piracy against Kruger, Daumann, GMS and BMM or may attack if those ships are not transports.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by the IMG.
- Can demand Cardamine and Slaves and attack if ships refuse to comply.

Is not allowed to do the following:
- Cannot dock cruisers on any base in Sovereign House Space, except on IMG bases.
- Cannot ally with any unlawfuls except against other unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.

Zone of Influence: Taus, Omega-3, Omega-7, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Junkers ID
XXXXXX Wrote:The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

Pilot carrying this quasi-lawful ID is a member of the Junkers, who:

- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

Pilot carrying this quasi-lawful ID is a member of the Junkers, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack ships and bases belonging to Xenos and Hogosha.
- Can ally with unlawfuls.

Is allowed to do the following outside of Bretonia, Liberty and Rheinland House Space:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Edge Worlds
[+]The Core ID
504081 Wrote:The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.

The pilot carrying this lawful ID is a member of the The Core who:

- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence.
- Can enforce the Laws of The Core within systems containing a Core base.
- Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
- Cannot bring Capital Ships outside of their Zone of Influence.
- Cannot use transports with more than 4,300 cargo.

Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.

Pilot carrying this lawful ID is a member of the Core, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack ships and bases belonging to Nomads, Wild, The Order and any ships carrying Nomad equipment or Nomad remains.
- Can ally with unlawfuls.

Is allowed to do the following within their Zone of Influence:
- Can attack ships or bases belonging to houses or organisations considered hostile by The Core.
- Can demand Artifacts, Cardamine, Liquid Cardamine or Slaves and attack if ships refuse to comply.
- Can use Capital Ships.

Is allowed to the the following within systems containing a Core base:
- Can enforce the Laws of The Core.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use transports with more than 4,300 cargo.

Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Coalition ID
501408 Wrote:The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.

Pilot carrying this unlawful ID is a member of the Coalition, who:

- Can attack any ship in self-defense or to protect an allied ship.
- Can attack ships which belong to a house or organization considered hostile by the Coalition, except transports.
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any transports with more than 4,300 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Updated Wrote:The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.

Pilot carrying this unlawful ID is a member of the Coalition, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can attack bases or ships except transports belonging to houses or organisations considered hostile by the Coalition.
- Can pirate ships carrying Artifacts, Cardamine, Hypnotainment Bands, Liquid Cardamine, Nomad remains, Nox and Slaves.

Is not allowed to do the following:
- Cannot ally with any lawfuls except IMG.
- Cannot participate in unlawful actions except as described above.
- Cannot use transports with more than 4,300 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Corsairs ID
XXXXXX Wrote:The Corsairs are a large criminal faction founded from the descendents of the Hispania. The focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.

Pilot carrying this unlawful ID is a member of the Corsairs, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls only.

Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Corsairs are a large criminal faction founded from the descendents of the Hispania. The focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.

Pilot carrying this unlawful ID is a member of the Corsairs, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can treat transports carrying Blood Diamonds and Cardamine as combat targets.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls.

Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Dresden, Frankfurt, Munich, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Gammu Artificial Intelligence ID
XXXXXX Wrote:The AI ID signifies the character is an Artificial Intelligence from Gammu. Most AIs descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AIs are fully self-aware and autonomous, and not under Human or Nomad control.

Vessels carrying this quasi-lawful ID are controlled by a Gammu originated Artificial Intelligence, who :

- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in systems that do not contain a jumpgate.
- Cannot attack transports and freighters, except in self-defense.
- Cannot use any transports with more than 3,600 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser

Updated Wrote:The AI ID signifies the character is an Artificial Intelligence from Gammu. Most AIs descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AIs are fully self-aware and autonomous, and not under Human or Nomad control.

Vessel carrying this quasi-lawful ID is a Gammu Artificial Intelligence, which:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.

Is allowed to do the following within systems that do not contain a Jump Gate:
- Can attack any bases or ships, except transports.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
[+]The Order ID
XXXXXX Wrote:The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Sirius-wide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.

Pilot carrying this unlawful ID is enlisted in the Order, who:

- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack unlawfuls, quasilawfuls and ships which belong to a house or organisation considered hostile by the Order, except transports.
- Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.
- Can attack Wild, Nomad, Outcasts, BHG, BHG Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment.
- Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.

Updated Wrote:The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Sirius-wide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.

Pilot carrying this unlawful ID is enlisted in the Order, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack unlawfuls, quasi-lawfuls, ships and bases which belong to a house or organisation considered hostile by the Order, except transports.
- Can attack bases and ships belonging to Nomads, Wild, Core, LSF, MND, KPT, BIS, BHG or carrying Nomad equipment.
- Can demand Alien Artifacts or Nomad remains and attack if ships refuse to comply.
- Can ally with lawfuls.

Is not allowed to do the following:
- Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Outcasts ID
XXXXXX Wrote:The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.

Pilot carrying this unlawful ID is a member of the Outcasts, who:

- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts or Stabiline as combat targets.
- Cannot ally with any lawfuls except with Bretonian lawfuls against other unlawfuls or Gallic Royal Navy only.

Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.

Pilot carrying this unlawful ID is an Outcast, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is allowed to do the following within their Zone of Influence:
- Can attack any bases or ships, except transports.
- Can engage in piracy against any ship.
- Can treat transports carrying Artifacts or Stabiline as combat targets.

Is not allowed to do the following:
- Cannot ally with any lawfuls except with Bretonia lawfuls against GRN or other unlawfuls.

Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Controlled Space and Outer Region, Coronado, Cortez, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Zoner ID
XXXXXX Wrote:Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.

Pilot carrying this quasi-lawful ID is a Zoner, who:

- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Cannot dock Cruisers and Battleships on any base within House Sovereign Space.
- Cannot dock transports with more than 3,600 cargo on any base within House Sovereign Space.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Updated Wrote:Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.

Pilot carrying this quasi-lawful ID is a Zoner, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can ally with unlawfuls.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot dock Cruisers and Battleships on any base within Sovereign House Space.
- Cannot dock transports with more than 3,600 cargo on any base within Sovereign House Space.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+]Nomads
[+]Nomad ID
500638 Wrote:The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

Entity carrying this ID is a Nomad, which:

- Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships
- Can treat transports as combat targets, except while flying the Nomad Cruiser
- Cannot leave it's ZoI - listed below on this ID
- Cannot ally with anyone except Nomads and Wild
- Cannot demand credits
- Cannot land anywhere except Nomad or Wild bases
- Is required to follow the roleplay engagement rules while uncloaked, prior to combat

ZoI: Omicrons, Tau-37, All Omegas systems except for Omega-3, Omega-7 and Omega-11
Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser

Updated Wrote:The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

Entity carrying this unlawful ID is a Nomad, which:

Is allowed to do the following within their Zone of Influence:
- Can escort transports.
- Can attack any ships or bases.

Is not allowed to do the following:
- Cannot leave their Zone of Influence.
- Cannot trade or smuggle.
- Cannot demand credits or cargo.
- Cannot attack transports on a Nomad Cruiser.
- Cannot dock anywhere except on Nomad and Wild bases.
- Cannot ally with anyone except Wild, Oracles and Commune.

Zone of Influence: Omicrons, Tau-37, Omegas except Omega-3, Omega-7 and Omega-11
Allowed ships: Nomad Fighters, Nomad Gunboat, Nomad Cruiser
[+]Generic
[+]Freelancer ID
XXXXXX Wrote:Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here and there to pay for fuel and supplies.

Pilot carrying this quasi-lawful ID is a Freelancer, who:

- Can attack any ship in self-defense or to protect an friendly or allied ship.
- Can fulfill bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here and there to pay for fuel and supplies.

Pilot carrying this quasi-lawful ID is a Freelancer, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can fulfill bounty contracts and treat transports as combat targets when fulfilling such.
- Can ally with unlawfuls.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Miner ID
XXXXXX Wrote:Independent Miners are freelancing miners. They are considered thieves by most mining corporations and are generally driven away from claimed resources. In many cases they affiliate themselves with another faction, such as the Zoners.

Pilot carrying this quasi-lawful ID is an Independent Miner, who:

- Can attack any ship in self-defense or to protect an allied or neutral ship.
- Cannot use any transports with more than 3,600 cargo.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Independent Miners are freelancing miners. They are considered thieves by most mining corporations and are generally driven away from claimed resources. In many cases they affiliate themselves with another faction, such as the Zoners.

Pilot carrying this quasi-lawful ID is an Independent Miner, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense and to protect an allied or neutral ship.
- Can ally with unlawfuls.

Is not allowed to do the following:
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Pirate ID
500935 Wrote:Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.

Pilots carrying this unlawful ID is a Pirate, who:

- Can defend itself and ships of the same affiliation
- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
- Can pirate any ships outside of House Space and attack them if they do not comply
- Cannot ally with any lawfuls
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.

Pilots carrying this unlawful ID is a Pirate, who:

Is allowed to do the following anywhere:
- Can trade, smuggle or escort transports.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.
- Can engage in piracy against any transport.

Is allowed to do the following outside of Sovereign House Space:
- Can engage in piracy against any ships or may attack if those ships are not transports.

Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Recruit ID
XXXXXX Wrote:This ID is for the sole purpose of setting up a character, and the ship carrying this ID does not exist within roleplay.
Players using this non-roleplay ID:

- Cannot participate in the server roleplay.
- Cannot trade or escort traders.
- Cannot enter Connecticut.

The recruit ID is intended to allow players to gain sufficient reputation to get another ID. This ID is a temporary one and should be treated as such.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Updated Wrote:Recruit ID exists for the sole purpose of setting up a character, and the ship carrying this ID does not exist within the roleplay environment. It is intended to allow players to gain sufficient reputation to get another ID. This ID is a temporary one and should be treated as such.

- Cannot participate in the server roleplay.
- Cannot trade, smuggle or escort transports.
- Cannot attack other players or be attacked.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Researcher ID
531471 Wrote:Pilot carrying this quasi-lawful ID is a Researcher, who:

Can attack any ship in self-defense or to protect an allied ship or base
Cannot escort or fulfill bounty contracts.
Cannot pirate or demand credits.
Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters , Freighters, Transports, Gunboats
ZOI: Everywhere

Updated Wrote:Pilot carrying this quasi-lawful ID is a Researcher, who:

Is allowed to do the following anywhere:
- Can trade or smuggle.
- Can attack any ship in self-defense or to protect a ship or base of the same affiliation.

Is not allowed to do the following:
- Cannot fulfill bounty or escort contracts.
- Cannot engage in piracy.
- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Corvo Cruiser






Other changes:
- Removed from ALG/[ALG] IDs the line about Liberty lawfuls since the Houses are no longer at war.
- Fixed BAF/BPA IDs and now clearly state that they can ally with unlawfuls while fighting Gallic lawfuls (such as with Council or Gaians) or against Corsairs (such as Mollys where it is also explicitly mentioned in their ID).
- Fixed BDM| ID describing it as lawful while it should be quasi-lawful.
- Removed from BMF- ID this line "- Can engage in piracy against GMS in Taus and Omegas only" as they can pirate them Sirius-wide already by making use of another line.
- Standardized from Core| ID the protection line which currently does not mention ZoI and is prone to abuse.
- Because Council ID is identified as an unlawful ID, the exception "Can ally with Council" has been added to Liberty IDs and a few more. IMG for example would ally with Council in a fight against the Outcasts, which unbeknown to most players is currently against the rules.
- Changed =CR= ID references from Colonial Republic to Crayter Republic.
- Added to GC indie the Sigma-59 where they have a station there.
- Because IMG ID is identified as a lawful ID, the exception "Can ally with IMG" has been added into a few unlawful IDs which have strong lore connection of cooperation with the aforementioned faction. Hessians for example would ally with IMG in a fight against the Corsairs or DHC, which unbeknown to most players is currently against the rules for both sides.
- Removed from [LN] and 5th ID this line "- May engage Separatist LSF within Alaska".
- Removed from =LSF= this line "May engage [LN] Liberty Navy and 5th| Liberty Navy Fleet within Alaska".
- Added on LSF/=LSF= ID a missing attack line for non-transport attacks outside ZoI which all Intelligence IDs already have.
- Fixed =LSF= ID describing it as lawful while it should be quasi-lawful.
- Removed from Order/Order| ID this line "- Can demand Nomad equipment" as it is redundant because it is already mentioned in an even less restrictive line/manner.
- Removed from Recruit ID the Connecticut restriction as it is highly inconvenient to not be able to get your ID there from your friend + no room for abuse.
- Removed from RH indie ID a relic from Rheinland-Liberty war and two more tweaks about lawfuls with which they can ally with.
- Removed from [RW] ID the false statement that they're at war with Liberty.
- Removed from UN indie ID the false statement they cooperate with the Red Hessians.
- Other changes made after receiving feedback in this thread.
Reply  


Messages In This Thread
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-22-2018, 07:43 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:46 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:50 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:53 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:54 PM
RE: DiscoveryGC ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 07:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lythrilux - 04-22-2018, 08:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Emperor Tekagi - 04-22-2018, 08:29 PM
RE: Propsed ID Overhaul - Official & Independent - by Corile - 04-22-2018, 08:34 PM
RE: Propsed ID Overhaul - Official & Independent - by Skorak - 04-22-2018, 08:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 08:57 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 09:00 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Evo - 04-22-2018, 08:42 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:14 PM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-22-2018, 09:24 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by Freeport7 - 04-22-2018, 08:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Chronicron - 04-22-2018, 08:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Thexare - 04-22-2018, 09:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-22-2018, 09:27 PM
RE: Propsed ID Overhaul - Official & Independent - by JorgeRyan - 04-22-2018, 10:19 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:20 AM
RE: Propsed ID Overhaul - Official & Independent - by Querious - 04-22-2018, 10:48 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:52 AM
RE: Propsed ID Overhaul - Official & Independent - by PRJKTLRD - 04-22-2018, 10:51 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 09:24 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-22-2018, 11:45 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 07:57 AM
RE: Propsed ID Overhaul - Official & Independent - by LaWey - 04-27-2018, 08:16 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-23-2018, 12:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Foxglove - 04-24-2018, 05:04 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:50 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 04:58 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:29 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-24-2018, 06:18 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-25-2018, 01:45 AM
RE: Propsed ID Overhaul - Official & Independent - by Laura C. - 04-25-2018, 09:51 AM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:17 PM
RE: Propsed ID Overhaul - Official & Independent - by GrnRaptor - 04-27-2018, 07:06 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:13 AM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:10 AM
RE: Propsed ID Overhaul - Official & Independent - by Enkidu - 04-26-2018, 12:23 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:16 AM
RE: Propsed ID Overhaul - Official & Independent - by SnakThree - 04-26-2018, 12:35 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-26-2018, 12:41 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:17 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-26-2018, 10:26 PM
RE: Propsed ID Overhaul - Official & Independent - by Lafayette - 04-27-2018, 08:21 AM
RE: Propsed ID Overhaul - Official & Independent - by Durandal - 04-27-2018, 09:13 PM
RE: Propsed ID Overhaul - Official & Independent - by Karlotta - 04-28-2018, 12:58 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by SnakThree - 04-27-2018, 08:51 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 09:27 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 09:39 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Kyoi - 04-27-2018, 10:08 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by realekki - 04-27-2018, 12:09 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 04-27-2018, 08:08 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-24-2018, 04:52 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-24-2018, 05:18 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lafayette - 05-27-2018, 11:14 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Karlotta - 05-27-2018, 12:25 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Foxglove - 05-27-2018, 11:58 AM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Thyrzul - 05-27-2018, 12:11 PM
RE: DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal] - by Lythrilux - 05-27-2018, 12:38 PM

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