• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Official Event Archive
« Previous 1 … 5 6 7 8 9 10 Next »
Quick Event: Midnight Run

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Quick Event: Midnight Run
Offline Sand-Viper
04-23-2018, 04:34 PM,
#30
Member
Posts: 1,937
Threads: 102
Joined: Nov 2007

(04-22-2018, 01:34 PM)Skorak Wrote: I'm all up for more ideas. I think the amount of enemy npc's needs to be reduced too. Especially the strong ones. But for that we need to find a solution where not everyone and their mother unites.

What about Generic Pirate PvE NPCs? Everyone in the galaxy seems to want to team up against the "Evil Cultist Super Menace," but if you instead offered up a set of fellow ransacking individuals coming together to loot and pillage, odds are some of the local pirates might want to support them (If only to go "Okay, yeah, you're on our turf. Share and share alike, 'ya dig?).

Then what you could do is thus: Players wanting to shoot the pirates get Sci-Data drops as per usual; kill and tractor in loot. But, if players instead opt to help the pirates, any who assist would receive a lump sum of Sci-Data from an Admin-controlled ship once the event concludes, if the pirates win.

This way, you offer two methods of obtaining Sci-Data for an event, with the more appealing one (The lump sum) being offered to the bad guys, which seem to be sorely needed during PvE events.

Also, please, please please set up some PvE events that cater to those not in Europe. I am desperate for an event that doesn't take place while I'm sleeping or at work!

As for what ships these Pirate NPCs could use, I would recommend possibly either the now-recycled LWB or RoS ships and weapons for fighters/bombers, or perhaps even both to give them a rag-tag feel. Mix in some Rheinland Pirate Cruisers and Montantes for good measure. Perhaps a uniquely-pirate-skinned, stolen battleship or battlecruiser would make for a good Admin-controlled NPC event ship instead of using a Bustard? You know, to make it feel different from the Cultists.

Or even an Osiris could work - Those things are old and have been in multiple faction hands and seen a lot of combat. I wouldn't be surprised to see a bunch of pirates make their way into Omicron Minor to tow off the hull of the Isis and patch it up into workable usability. . .

Maybe give them Pelicans sporting Charons and Firestalkers. Or Voyagers toting LWB Destroyers and Hades Pulse Cannons.

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  


Messages In This Thread
Quick Event: Midnight Run - by The Sovereign - 04-22-2018, 09:31 AM
RE: Quick Event: Midnight Run - by ronillon - 04-22-2018, 10:40 AM
RE: Quick Event: Midnight Run - by bakugone - 04-22-2018, 10:56 AM
RE: Quick Event: Midnight Run - by Freeport7 - 04-22-2018, 11:20 AM
RE: Quick Event: Midnight Run - by The Sovereign - 04-22-2018, 11:31 AM
RE: Quick Event: Midnight Run - by Freeport7 - 04-22-2018, 12:32 PM
RE: Quick Event: Midnight Run - by Shelco - 04-22-2018, 12:58 PM
RE: Quick Event: Midnight Run - by Nerva Regis - 04-22-2018, 01:13 PM
RE: Quick Event: Midnight Run - by Antonio - 04-22-2018, 01:15 PM
RE: Quick Event: Midnight Run - by Thyrzul - 04-22-2018, 01:18 PM
RE: Quick Event: Midnight Run - by ronillon - 04-22-2018, 01:29 PM
RE: Quick Event: Midnight Run - by Skorak - 04-22-2018, 01:34 PM
RE: Quick Event: Midnight Run - by Thyrzul - 04-22-2018, 01:37 PM
RE: Quick Event: Midnight Run - by Antonio - 04-22-2018, 01:49 PM
RE: Quick Event: Midnight Run - by Thyrzul - 04-22-2018, 01:56 PM
RE: Quick Event: Midnight Run - by SCEC - 04-22-2018, 03:00 PM
RE: Quick Event: Midnight Run - by ronillon - 04-22-2018, 01:58 PM
RE: Quick Event: Midnight Run - by LaWey - 04-22-2018, 02:56 PM
RE: Quick Event: Midnight Run - by Freeport7 - 04-22-2018, 01:46 PM
RE: Quick Event: Midnight Run - by Sand-Viper - 04-23-2018, 04:34 PM
RE: Quick Event: Midnight Run - by The Sovereign - 04-22-2018, 01:36 PM
RE: Quick Event: Midnight Run - by TheSauron - 04-22-2018, 01:39 PM
RE: Quick Event: Midnight Run - by Corile - 04-22-2018, 01:50 PM
RE: Quick Event: Midnight Run - by Sand-Viper - 04-22-2018, 01:56 PM
RE: Quick Event: Midnight Run - by Reddy - 04-22-2018, 02:04 PM
RE: Quick Event: Midnight Run - by The Sovereign - 04-22-2018, 02:03 PM
RE: Quick Event: Midnight Run - by Andrew.Jefferson - 04-22-2018, 05:23 PM
RE: Quick Event: Midnight Run - by Antonio - 04-23-2018, 12:27 AM
RE: Quick Event: Midnight Run - by LaWey - 04-23-2018, 12:47 AM
RE: Quick Event: Midnight Run - by SCEC - 04-23-2018, 02:40 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode