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Mercenary - RP rules.

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Mercenary - RP rules.
Offline Xydonus
06-10-2008, 08:32 PM,
#10
Member
Posts: 98
Threads: 11
Joined: May 2008

One of my characters is a mercenary who flys a BHG. Its fitted out with nomad turrets, two order missile turrets and one liberty forward gun turret, which I may be changing at some point. Considering that this is a roleplaying server, with many who closely guard their server by pointing out these things that annoy them to players, is quite natural. What many seem to do wrong at times, is get aggressive, start flaming the player and taking it from it being a game to alot more. If you get any of those, best ignore them, but don't ignore the roleplaying element nor ignore those who point it out to you.

I'v never once got any bother, except one occasion in which I was asked to explain the Order Missile turrets, and they happily accepted my story for it. Worst thing you can do is jump into a ship like that or anything higher and not have a good sound roleplaying story to back up the reasons why your in the ship, and its equipment. Good way to do this is write your story on the forum in character bio's, that way you may not always have to explain your story. My own merc's story is currently being penned, in the mean time I answer my reasons in short bursts.

As far as being a Merc, it is really very hard to please both factions, lawful and unlawful. Best merc is one who has chosen his side, and who is going to work for that side, regardless of how much some pirate or lawful offers him. Then again, Merc's are a untrusty lot, and they may do work for another faction on the side, but probably not often. I tend to do that and keep it "Hush Hush" with lawful/unlawful players. Far as I'm concerned, I have chosen a side but I also have limits in which might get me to do an odd job for the other faction. This is also partly related to why I got a BHG with a mix of racial turrets.

There is such a thing called roleplay leniency to such a degree that if you play within the roleplay element, respect the history that factions have, you should be able to get away with some realistic roleplay. Its a universe with all sorts of possibilities, and thus, should allow players flexibility with their characters, load-outs and ship choice as long as its not gone to the EXTREME. Like a Molly flying a corsair ship or with corsair turrets, no no... Molly flying a bretonia ship? Why not, considering that they are now at peace, not altogether friendly, but peace still the same.

So far as i'm concerned, you should be allowed to equip your ship whatever way you want, according to your OWN relations, but be sure to have some form of background story to boot for extra measure. In-game relations should play a part, I wouldn't get order turrets if they hated my guts, for that, I'd have to say I stole them or something. But they don't hate my guts, they don't like me, but they still are willing to sell me turrets for some business in exchange....

[Image: 42-SignatureCreation.jpg]

Barrick Mane {Merc}- History of the Manes
Xydonus.Xavier
John.Savage {Smuggler} Bio/Logs of JS
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Messages In This Thread
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 07:12 PM
Mercenary - RP rules. - by Seth Karlo - 06-10-2008, 07:18 PM
Mercenary - RP rules. - by Thexare - 06-10-2008, 07:21 PM
Mercenary - RP rules. - by timmychen - 06-10-2008, 07:22 PM
Mercenary - RP rules. - by Horon - 06-10-2008, 07:27 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 07:32 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 07:51 PM
Mercenary - RP rules. - by Athenian - 06-10-2008, 08:02 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 08:04 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 08:32 PM
Mercenary - RP rules. - by mwerte - 06-10-2008, 08:38 PM
Mercenary - RP rules. - by Linkus - 06-10-2008, 08:57 PM
Mercenary - RP rules. - by mrlance - 06-10-2008, 09:24 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 09:51 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:04 PM
Mercenary - RP rules. - by Flo - 06-10-2008, 10:08 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:24 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:35 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:42 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 10:47 PM
Mercenary - RP rules. - by Tenacity - 06-10-2008, 10:49 PM
Mercenary - RP rules. - by Xydonus - 06-10-2008, 10:58 PM
Mercenary - RP rules. - by Primus Avatar - 06-10-2008, 11:14 PM
Mercenary - RP rules. - by Seth Karlo - 06-11-2008, 11:46 AM
Mercenary - RP rules. - by Jihadjoe - 06-11-2008, 01:40 PM
Mercenary - RP rules. - by Tenacity - 06-11-2008, 04:48 PM
Mercenary - RP rules. - by Seth Karlo - 06-11-2008, 05:11 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 03:12 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 03:31 PM
Mercenary - RP rules. - by Athenian - 06-12-2008, 03:35 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 04:14 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:32 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 04:40 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:44 PM
Mercenary - RP rules. - by Muleo - 06-12-2008, 04:46 PM
Mercenary - RP rules. - by Tenacity - 06-12-2008, 04:46 PM
Mercenary - RP rules. - by Ding - 06-12-2008, 04:49 PM
Mercenary - RP rules. - by Jihadjoe - 06-12-2008, 05:54 PM
Mercenary - RP rules. - by Xydonus - 06-12-2008, 08:44 PM

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