ah, ok so....I wonder why I'm red with these guys now though....still, if a bribe will get me my docking clearance back,,, that's fine....I really only need to do it the once and then mosey along.....the conflict itself wouldn't concern this particular character. Thanks for the info.
EDIT
I have been quickly checking the wiki page on server commands...sorry to be irritating or whatever...I just don't quite understand what the /pirate command may do?
(I wish that I hadn't gone ahead and tried the command "to see what it did"......apparently now my ALG character "IS" a Pirate, seemingly with no way to undo that....not good....my own fault I suppose....I still cant dock at the Freeport, by the way) Is there any means of undoing what I've done? and If not, what exactly have I created....some sort of ALG guy gone rogue?......I seem to still have my original IFF etc.....Also...I tried a massive bribe in Coronado to get back in the Indy pirates good graces...that had no effect either...their base is still red....
edited again
(this last bit has been explained to me elsewhere, rephack mechanics and the equipped ALG ID over riding the command ...and most likely the bribe too?....so no longer an issue)
However, disregarding the above misfortunes completely,,,,,,
In trying again with a completely new character.....it seems like the "Freeport" is now indeed red to everybody remotely lawful....(unless it/they only have some kind of a beef with the ALG etc? Junkers apparently can dock there but not the ALG....which I suppose makes sense,,,Junkers being how they are...but then they're also friendly to the ALG....so I dunno...).....which seemingly cuts off for most people the only means of buying Solaris Codenames.....
Space travel's in my blood and there ain't nothing I can do about it...
Long journeys wear me out......but.... I know... I can't live without it...
From "Another Girl, Another Planet" by The Only Ones 1978