(05-07-2018, 12:08 AM)Mephistoles Wrote: 3) I think making ships outside their zone of influence be dead for more than two hours is a good idea. Two days is maybe too extreme, but four hours or even 12 might be a good change to the rules.
The point of two days is to provide a meaningful consequence for those dying where they shouldn't be in the first place, a huge risk and deterrent, yet still not prohibition... unless you die out there... It is meant to emphasise the meaning of Zoner of Influence.
It would also be interesting to see if flight restrictions per rules/IDs can be replaced with this, like the case with the Order Karlotta mentioned.