Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead
@SnakThree Christ, they're not asking for 5kers. By limiting the cargo they physically can't powertrade efficienty. They told you this, as well as why they wanted 4.3k. Not primarily because of cargo itself, that's a consequence of the actual reason which is them historically using the Pilgrim liner and whatnot which they couldn't be able to even after becoming official. It's not like the cargo increase suddenly makes powertrading viable or breaks anything. Also, another reason is taking away sirius-wide ZoI and restricting it pretty hard as well as removing bounty hunting lines from their ID willingly. No other FL official faction you listed above did both of these which are a big nerf. Surely they can get something so meagre in comparison in return?
I'll agree with a part of what @Corile wrote that faction based off Freelancer ID are essentially "stealing" a spot from an already existing NPC faction that lacks a player faction which is a natural unavoidable consequence. You might say there's no limit to factions and you're correct, but there's a lack of players to make them which is why they don't exist in the first place. Picking an ID first and adjusting roleplay rather than vice-versa should usually be considered, although VR existed for many years at this point. I'm not saying "force people to RP in a specific way", but it saddens me a bit when I see another chance for an NPC faction without a playerbase to be revived go to waste. This doesn't go specifically for you, but for any faction being made from a generic ID.
As for the ID itself, I'm glad you restricted the Freelancer ID with ZoI and no sirius-wide bounty hunting police potential a regular FL ID offers. Freelancer ID becomes too good on factions, especially if they go official with no restrictions, but you took care of that. Kudos.